The rules: "How to play Zig Zag: a game of skill for 2 players Object To be first to capture all your opponent's pieces. Preparations Issue 4 light pegs to yourself and four dark to your opponent. Place the pegs on the board on the line nearest your recess or pocket. Toss or draw for first turn. Alternate thereafter. The Play 1. Move any one of your own pegs at each turn into one, two or three adjacent holes at your discretion provided that: (a) each hole moved into is in the direction indicated by the arrow surrounding each hole moved out of (b) intermediate holes, if any, are vacant (c) the hole your turn ends in is either vacant or occupied by an opposing peg which is removed from the board. 2. Continue to move any one own peg in this way at each turn until only one player has a peg or pegs still in play and wins the game. Copyright 1983 David Smith and Associates. Christchurch, New Zealand. Other board games in the Quest series are: Mini Halma, Helter Skelter, Tac Tix, Draughts/Checkers, Nine Men's Morris, Mini Ludo." From the box: "Handcrafted in solid native hardwood (rimu) by the IQ Company of New Zealand. Quest 14 Ryan Place, Manukau City, New Zealand" This board game in the Quest series of the IQ Company of New Zealand is a simple abstract game made as a nice heavy wooden board with wooden pegs for pieces. The board shows a 4X4 grid of holes for the peg pieces. Each hole is surrounded by an outline of an arrow; two of the holes are surrounded by an outline showing arrows pointing in two directions. At each end of the board is a felt-lined depression to hold captured pieces. It's not clear if the David Smith in the copyright line for the game is the same David Smith of other games in the BGG database. This is not the same game as the Zig Zag published by Editrice Giochi, also included in the BGG database.