玩家评分: 6.7

拥有
万劫不复
Nevermore

桌游极客排名: 3001

本月排名变化: 36

玩家评分: 6.7

玩家人数: 3 - 6 (最佳: 4人)

时长: 45-60 分钟

难度: 1.86 (毛线)

适合年龄: 14+

专业评分: 5.92

语言依赖:

少量依赖

出版年份: 2015

出版商:

| Smirk & Dagger Games

设计师:

| Curt Covert

美工:

| Hannah Kennedy

桌游类别:

|动物 |卡牌游戏

通过关心...

许多是权力的道路:暴力,微妙的欺骗,狡猾的骗子。你拿着卡片,但你不能保留所有的卡片。你为了个人利益而决定收集什么?你为了摧毁你愿意放弃什么?乌鸦正在聚会,其中许多曾经是对手。你会上台还是简单地...永远不会是永远的休闲风格的卡片制作游戏,你可以快速地建立你的手,收集你想要的卡片,并使你的对手的中毒通过传递你认为他们不能使用的卡的手。谁拥有最大的一套西装,获得这套西装的力量来攻击,治愈,获得光或暗影魔法,并取得胜利。

你会把你所有的对手变成乌鸦吗?或者他们能否及时获得足够的胜利,以获得足够的胜利?

永远不会在不到五分钟的时间内教授,但在战略上隐藏了惊人的深度,作为球员试图欺骗和超越他们的对手。玩家&转型’取代玩家消除,保持每个人的游戏直到最后一刻,但仍然奖励在比赛中表现更好的玩家。那是因为一个成为乌鸦的玩家,直到找到一种可以改造的方式才能赢得胜利,但是他们还是在玩,帮助打败其他玩家,并试图收集两只手中的一只每个套装)再次成为人们。

短游戏长度鼓励每场比赛多次打球,并呼吁所有技能水平的玩家–有很多无聊的绘图和反弹的善良。

播放概述:

玩家被处理了5张牌 - 但他们不会保留所有。 #10;在起草阶段,玩家必须将其中三张牌传给左边的玩家。从他们的新的五组中,他们必须通过两个左边。最后,他们将通过一张卡片,结束起草阶段,最后一张五张牌。他们将尝试从某一套西装(或两个)试图收集卡,这些套装是最适合这个手的玩家,同时也要仔细地管理他们正在传给对手的牌子,以确保他们不会结束与##10;

在解决阶段,每个诉讼,一次一个呼吁。所有玩家同时显示该西装的卡片。最大程度上获得西装的力量的玩家 - 能力的强度是通过减去该西装的第二高的总和来确定的。示例:我持有三张攻击卡。另外两个玩家都持有一张攻击牌。 (3-1 = 2)我对我选择的一个球员进行2分攻击治疗,胜利点和光辉(为每个人减去第二高的数量绘制轻魔法卡)都以相同的方式工作。除了乌鸦之外,所有人都在你手中杀死其他西装的卡片。示例:我有3胜利,1攻击和1乌鸦。当我们解决时,我必须选择牺牲1次攻击或1次胜利牌。某些特殊的手提供额外的好处和/或胜利点。

如果你的5个健康点下降到0,你成为一个仍然在游戏中的乌鸦,但是无法胜利,直到你可以转换回来。 #10;

获胜者是最后一个人选球员 - 或者第一个获得6个胜利积分。

Pass with care... Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore. Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win? Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again. Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness. Play Overview: Players are dealt a hand of 5 cards - but they will not keep them all. During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent, to make sure they don't end up with too powerful a hand. During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points. If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back. The winner is either the last human player standing - or the first to score 6 Victory points.