玩家评分: 7.3

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购买实体版桌游

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异种:七宗罪
The Others

桌游极客排名: 990

本月排名变化: 8

玩家评分: 7.3

玩家人数: 2 - 5 (最佳: 5人)

时长: 90 分钟

难度: 3.04 (重度策略)

适合年龄: 14

专业评分: 6.61

语言依赖:

大量文本需要阅读

出版年份: 2016

出版商:

| 栢龙(中文)

设计师:

| Eric M. Lang

美工:

| Jacopo Camagni | Georges Clarenko | Miguel Coimbra

桌游类别:

|梦幻 |战斗 |恐怖 |模型

来自发行商的描述:“其他人”,世界正处于启示的边缘,因为地狱俱乐部的狂热者已经召集了7项致命罪,浪费了我们的现实。其他人慢慢地爬进我们的生活,从内部腐蚀社会。避风港是他们入侵的关键,但由于被称为F.A.I.T.H.的超自然组织的行动,它不会没有战斗。 (联邦过渡恐怖主义当局)。 “其他人”的每一场比赛都是与一名控制单一罪恶力量的球员进行比赛,与其他控制7位信仰英雄队伍的球员一起玩。英雄们配合生存的罪恶,完成了他们面前的任务,而罪恶则试图以各种方式挫败英雄(最好是摧毁他们)。

英雄分为不同的阶级,每个专门在游戏的不同方面。领导擅长帮助团队的其他成员。巡洋舰是优秀的近战战士。狙击手是使用枪支远距离放下怪物的专家。 Fixers具有解决超越城市蔓延的超自然危机所必需的秘密的智慧和知识。每个英雄也有自己的统计和独特的能力,使他们与所有其他人分开。知道什么时候加入正确的加固是赢得胜利的关键。

腐败是游戏的主要力量之一。这是罪恶消费英雄的一种方法,也是英雄实现惊人壮举的一种方式,他们将无法正常进行。贪污腐败给英雄强大的红利(只要贪污腐败),但是当他们变得完全破坏的时候,他们最黑暗的秘密可能会回来,困扰着他们,从内部撕裂了团队,或者他们的肉体可能只会屈服于有罪的影响。

另一方面,Sins玩家可以访问每个罪恶的不同怪物,包括憎恶,控制者,以及可怕的恶魔!这些怪物可以试图摧毁英雄,或者只是阻碍他们的使命进步。每个罪都为Sins玩家提供了不同的牌,可以在不同的时间玩,以惊喜具有不同效果的玩家,通常与每个罪的策略相关。是的,因为每个罪孽都会用总是有效的总体技巧来扼杀游戏。例如,骄傲惩罚自己冒险进入街头的骄傲的英雄,而怠惰惩罚那些试图快速行动的英雄。英雄必须学会应对每一个罪恶的不同影响,而这些都会永远站在他们之间,而且他们的使命也是这样。

这个罪也受到Acolytes的帮助,每个会话都使用不同的类型。这些恶劣的黑社会人士可以打败和阻挡英雄,但是他们也有一次一轮的特殊能力,反映了他们以前的生活。例如,腐败的霍波斯从英雄中获取设备,腐败的尼姑腐败了城市地区,腐败的医生使英雄不受治疗。

有7个不同的故事,玩家可以在“其他人”的每个会议上开始。他们每个人都带来不同的特殊规则,不同的动力学,以及英雄们为了胜利而需要完成的独特的分支任务系统。有恐怖的故事,更直接,侧重于行动和战斗;腐败故事围绕腐败蔓延通过城市和英雄本身;救赎故事依靠拯救城市和少数仍然存在的无辜者。每个故事都可以在不同的地图设置上播放,这进一步使每个会话的动态独一无二。

“其他”中使用的电路板由几个瓷砖组成,每个瓷砖描绘不同的城市区域和不同的地图街道配置因为避风港仍然属于人性,而且这是试图夺取的罪恶,英雄们可以利用它来获得每个地区提供的不同的好处。例如,他们可以去医院治愈伤口,去博物馆摆脱腐败,到RavenCorp塔去拿新设备,或者到派出所打电话进行轨道罢工。每个地图上可以使用哪些区域及其位置,可以大大改变游戏的动态。随着游戏的进行,英雄们对故事情节的曲折和发展有何不利,启示录将推进,使罪恶逐渐变得更强大,更可怕。启示录卡片,与所播放的故事类型(恐怖,腐败或救赎)相结合,为游戏带来了新的扭曲和挑战,甚至引入了地狱俱乐部的成员! 。无论是在高贵的牺牲中,被爪子和触角撕开,还是被他们的灵魂腐化的腐败所消耗。问题是信仰团队是否会及时完成最终的任务,还是罪恶是否会统治人类的至高无上。

In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them). The heroes are divided into different classes, each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory. Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences. The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission. The Sins are also aided by Acolytes, with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes, but they also have a once per round special ability that reflects their previous lives. For example, corrupted hobos take equipment from heroes, corrupted nuns corrupt the city districts, and corrupted doctors keep heroes from healing. There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules, different dynamics, and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories, which are more straightforward, focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup, which further makes the dynamic of each session unique. The board used in The Others is made up of several tiles, each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity, and it’s the Sins that are attempting to take it over, the heroes can use it to get different benefits each district offers them. For example, they can go to the hospital to heal wounds, to the museum to get rid of corruption, to the RavenCorp tower to get new equipment, or to the police station to call in an orbital strike. What districts are available on each map, and their location, can greatly change the dynamic of the game. As the game progresses, and depending on how badly the heroes fare against storyline plot twists and developments, the Apocalypse Track will advance, making the Sins gradually stronger and more terrifying. Apocalypse cards, tied to the type of story being played (Terror, Corruption, or Redemption) introduce new twists and challenges to the game, even bringing in the members of the Hell Club themselves! Heroes will die. Either in noble sacrifice, torn apart by claws and tentacles, or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time, or whether the Sins will reign supreme over humanity. —description from the publisher

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