玩家评分: 7.1

拥有
围攻耶路撒冷 第三版
The Siege of Jerusalem (Third Edition)

桌游极客排名: 3419

本月排名变化: 33

玩家评分: 7.1

玩家人数: 2 (最佳: 2人)

时长: 300 分钟

难度: 3.88 (重度策略)

适合年龄: 12+

专业评分: 5.86

语言依赖:

无依赖

出版年份: 1989

出版商:

| The Avalon Hill Game Co

设计师:

| Fred Schachter | Bruno Sinigaglio | Steve Weiss

美工:

| Charles Kibler | George I. Parrish, Jr. | Steve Weiss

桌游类别:

|古代 |战争

由Avalon Hill于1989年发行(第三版)。

(从MMP的网站:)

这是70 AD在Scopus山的高地,开始在山谷的有条不紊的推进到古老的围墙城市耶路撒冷。攻城线已经紧紧围绕着城市。没有逃跑的希望。被围困的人必须坚持在他们的粗壮墙壁之后,或者在复仇的罗马之前灭亡。在犹太的五年艰苦的竞选活动现在最终导致了耶路撒冷的围困。#10;#10但是,这个被强化的城市甚至蔑视罗马的力量。陡坡上方的厚厚的墙壁上刻有自然和人造防御工事的刷毛。这将使罗马所有的相当的工程技术将其战争机器绞尽其终,将其对该市的斜坡进行攻击。只有在这个北平原,城市的墙壁才能被升起。围拢引擎的轰鸣声使得军团的有节奏的方式被摆放在塔楼,公羊和炮兵之上。随着敌对势力的临近,遥远的墙壁与警戒的民众狂热的活动相呼应。这个雄伟的观点突然被喇叭的abr ly ly ly ly which which which which which way way。。。。。。。。。。。。。。。。。。。。。。ions ions ions ions ions before before before before before before before before before before before before before确定他们的复仇。随着北部郊区的燃烧,天空变得明亮起来,反映了一千次火灾。但什么价格胜利?这样的一天会打破罗马军队,这一天只有城市的十个围墙部分已经下降了。他们必须找到另一种方式。必须挖掘轴才能破坏用它们进行扩展的墙壁或土制坡道。这将是一场长时间的运动。

这是耶路撒冷的围困...一场史诗般的战斗模拟,所有的塞维尔·德米尔电影壮观的陷阱和威严。面对最伟大的古代军队,犹太人必须依靠墙壁的粗壮来阻止无与伦比的罗马军团,而这在其中是迷人的:不可移动的对象与不可阻挡的力量。作为狂热分子领导人Eliezar Ben Yair,你必须对城市日益缩小的边界进行熟练的防御 - 从罗马人那里厉害的价格太可怕了,他们将被迫解除围困 - 或者为了继续你的自由而奋斗在马萨达作为罗马军队司令提多斯,你必须决定什么时候,在哪里和如何更新攻击 - 衡量您的部队需要,防止围困工程的进展和外部威胁引起的时间压力。罗马人不仅仅是进行战术作战,必须制定围困的总体战略规划,并从第一和第十一章大幅修改。从二十世纪七十年代历史视角的第二版印刷,耶路撒冷的围困现在拥有双面柜台,连续作战系统,围绕整个围困的战略界线,以及在描绘古代战争中如此重要的士气/恐慌规则。描述Gallus与XII军团三年前的堕胎攻击的介绍场景,让玩家在一天的游戏中学习如何处理军团,同时训练最终参与史诗包围的行为。

&#10 ;

Published by Avalon Hill in 1989 (for the Third edition). (from MMP's web site:) It is 70 A.D. Dawn breaks on the combined might of four Legions arrayed on the heights of Mount Scopus, starting their methodical advance across the valley to the ancient walled city of Jerusalem. Siege lines have been secured tight about the city. There is no hope of escape. The besieged must persist behind their stout walls or perish before a vengeful Rome. Five grueling years of campaigning in Judea is now culminating in the Siege of Jerusalem. But the fortified city defies even the might of Rome. The thick walls atop the steep slopes literally bristle with natural and manmade fortifications. It will take all of Rome's considerable engineering skills to winch their war machines into position for an assault up the slopes to the city. Only here in the north plain can the city's walls be taken by escalade. The rhythmic approach of the Legions is muted by the rumble of the siege engines as an assortment of towers, rams, and artillery precede the maniples. The distant walls seethe with the frenzied activity of an alerted populace as the antagonists draw near. This majestic view is abruptly halted by the blare of trumpets which soon gives way to the cacophony of the clash of arms and screams of the dying. Morning turns to dusk before the walls are breached and the weary legions exact their vengeance. The sky turns bright again, aglow in the reflection of a thousand fires as the northern outskirts burn. But what price victory? Another day such as this will break the Roman Army and only one of the city's ten walled sections has fallen this day. They will have to find another way. Shafts must be dug to undermine the walls or earthen ramps built with which to scale them. It will be a long campaign. This is The Siege of Jerusalem...An epic battle simulation with all the trappings and majesty of a Cecil B. DeMille film spectacular. Facing the greatest army of antiquity, the Judeans must rely on the stoutness of their walls to halt the unbeatable Roman legions and therein lies the fascination: the immovable object vs the unstoppable force. As Eliezar Ben Yair, leader of the Zealots, you must conduct a skilled defense of the city's ever shrinking perimeter - exacting from the Romans a price so terrible that they will be forced to lift their siege - or break out to continue your struggle for freedom at Massada. As Titus, commander of the Roman army, you must decide when, where and how to renew the assault - gauging your troop needs against the progress of your siege works and the press of time caused by outside threats. More than just conducting tactical combat, the Roman must formulate an overall strategic plan for the conduct of the siege. Vastly revised from its 1st & 2nd edition printing from Historical Perspectives in the 70's, Siege of Jerusalem now boasts two-sided counters, a continuous combat system, a strategic interphase for conducting the entire siege, and the morale / panic rules so important in portraying ancient warfare. An Introductory Scenario depicting the abortive assault of Gallus with the XII Legion three years previous allows players to learn how to handle a legion in a single day's play while training for eventual participation in the conduct of the epic siege.