玩家评分: 6.9

拥有
别惹克苏鲁
Don't Mess with Cthulhu

桌游极客排名: 2228

本月排名变化: 11

玩家评分: 6.9

玩家人数: 4 - 6 (最佳: 6人)

时长: 1-30 分钟

难度: 1.15 (毛线)

适合年龄: 10+

专业评分: 6.08

语言依赖:

无依赖

出版年份: 2014

出版商:

| 新ボードゲーム党 (New Board Game Party) | Indie Boards & Cards | minimalGames

设计师:

| 佐藤 雄介 (Yusuke Sato)

美工:

| David Arenas | Biboun | Vincent Dutrait

桌游机制:

|组队合作 |叛徒类游戏

不要与Cthulhu混淆

不要与Cthulhu混淆是一个具有秘密身份的社会扣除游戏。玩家是调查人员试图让Cthulhu免于唤醒和控制世界,或者是想要让世界变得令人不安的文化者。

这个游戏发生在四轮。调查人员必须发现所有的长老迹象才能赢得;当Cthulhu被透露时,或者游戏结束之前所有的老年人迹象被发现。

在每轮之前,玩家收到一些他们看的调查卡,然后洗牌并放在前面他们自己知道他们有什么卡,但他们不知道哪个卡是哪个。每轮都有与游戏中玩家人数相等的数量。玩家采取行动揭示调查卡,并收集所有未发现的卡片,在玩家之间平均重新分配。

显示Cthulhu,和文化者立即赢得。揭示所有的长老迹象,调查人员获胜。如果你想玩多轮(强烈推荐),每场比赛的输家都会得到疯狂的令牌。获得三个令牌,夜晚结束,赢家是最健康的人。

Kickstarter版本说明:

Kickstarter Edition有以下奖金,不可用零售版本:#10;#1 - 10玩家支持。所有组件需要同时玩多达10人。

#2 - 3 x Necronomicon调查卡。现在调查人员不仅要及时发现所有的长老迹象,以防止Cthulhu的兴起,还要发现古代名叫Necronomicon的东西。但是,Necronomicon对于未启发者是危险的,直到发现至少一个长老标志才能被透露。这些宣传卡在游戏中添加了更多信息,帮助调查员进行任务。然而,Necronomicon也给了邪教者另一个胜利条件 - 使战略更加复杂,讨论更加活泼。“#3 - 6 x”权力对象“牌。这些特殊卡片有各种不同的用途,并提供更直接和间接的游戏信息(以及一丝轻松的乐趣)。力量对象给游戏更多的重播价值,更多的战略和更多的变化,而不增加复杂性。

Timebomb主题版

在TimeBomb,你正在玩恐怖分子试图使炸弹爆炸,或是一个SWAT团队成员试图消除它。

每个玩家在游戏开始时收到一张卡片,表明他的角色,并保持秘密,直到游戏结束。然后,在每场比赛的4轮中,每个玩家在快速查看之后收到他洗牌的5张卡片,并将他们面朝下放在他面前。在所有玩家的牌中,一些“成功”卡,一个“BOOM”卡,其余的是“安全”然后,主动玩家然后选择另一个玩家卡并显示它,该玩家然后成为新的主动玩家。在N张牌被曝光之后(N是玩家人数),所有的牌都被重新洗牌,并且平均分配给玩家新一轮。如果在任何时候“BOOM”卡片透露,恐怖分子的队伍胜利。如果所有“成功”卡片在发生之前就会被揭露,那么SWAT团队成员就会获胜。你能说服另一个玩家在他们中间显示自己的牌吗?或者你只是试图欺骗SWAT团队成员透露自己的卡,因为BOOM卡是其中之一?只有一个TimeBomb的游戏会说。

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Kickstarter version notes: Kickstarter Edition has the following bonuses, unavailable in the retail version: #1 - 10 player aupport. All the components needed to play with up to 10 people at the same time. #2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered. These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively. #3 - 6 x "Objects of Power" cards. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value, more strategy and more variability without adding complexity. Timebomb Themed edition In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it. Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card. The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win. Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

牌套信息

57 x 89mm