玩家评分: 6.3

拥有
智人
Sapiens

桌游极客排名: 4063

本月排名变化: 32

玩家评分: 6.3

玩家人数: 2 - 4 (最佳: 2人)

时长: 45 分钟

难度: 2.66 (中度策略)

适合年龄: 10+

专业评分: 5.78

语言依赖:

无依赖

出版年份: 2015

出版商:

| Catch Up Games | IELLO

设计师:

| Cyrille Leroy

美工:

| Marc-Antoine Allard

桌游类别:

|史前

桌游机制:

|互相攻击 |板块放置

现在是部落离开庇护所并领到新的土地的时候了。作为你的部落的酋长,由你指导你的史前人通过山谷:利用环境,挑食物,找到即将到来的冬天的大而安全的洞穴,收集你的部落,发现山谷!

Sapiens是一个简单易学的瓦片放置游戏,可以证明比玩家似乎更深入。每个玩家都有一个个人游戏板,代表他们将玩瓦片的山谷,通过几个史前生活场景来确定他们的部落的旅程。他们的目标是在平原和山谷的森林中收集食物点,并获得到达山脉洞穴的避难所。玩家的回合由两个步骤组成:

将一个新的瓷砖从他的个人泳池中的四个瓷砖连接到已经在板上播放的瓷砖,连接的场景需要匹配。这些布置在连接时获得食物点,在达到洞穴时获得收容点,有时根据连接的场景提供特殊的能力。从公共游泳池中的五个可选中选择一个新的瓦片,将他的个人游泳池重新填充到四个瓦片上。Sapiens依靠本能的多米诺骨牌机制,有趣的扭曲得到改进:

在个人(模块化)游戏板上放置瓷砖给游戏带来一点难题。有两个单独的分数—食物和住所并且知道只有他们的下层才能确定谁赢得了有趣的需求和困境的玩家。包括与瓦片上表现的八个不同场景相联系的特殊功能,带来了很多互动和选择。

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley! Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps: Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes. Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles. Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists: Laying tiles on personal (modular) game boards brings a bit of a puzzle feel to the game. Having two separate scores — food and shelter — and knowing that only their lower one matters when determining who wins confronts players with interesting needs and dilemmas. Including special powers linked to the eight different scenes represented on the tiles brings a lot of interaction and choices.