玩家评分: 6.7

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Grifters

桌游极客排名: 2416

本月排名变化: 17

玩家评分: 6.7

玩家人数: 2 - 4 (最佳: 4人)

时长: 30 分钟

难度: 1.76 (毛线)

适合年龄: 14+

专业评分: 6.04

语言依赖:

大量文本需要阅读

出版年份: 2015

出版商:

| Jacksmack Games | Heidelberger Spieleverlag | Indie Boards & Cards

设计师:

| Dave Fulton | Jacob Tlapek

美工:

| Dave Fulton | Stephanie Gustafsson | Jarek Nocoń

桌游类别:

|卡牌游戏 |黑帮

Grifters是一个手工制作游戏,具有甲板建设游戏的所有乐趣,没有甲板。在反乌托邦宇宙中,玩家扮演强大的犯罪老板角色,通过精心招聘具有专业技能的新作业人员组织犯罪组织,并指导他们的团队的邪恶行为。所有的专家都在玩或者在你的手中,准备好按照你的命令使用。这个独特的手工制作机制可以让您全面控制自己的策略。“Grifters是从腐败的政府,恶意公司和您的竞争对手中窃取尽可能多的钱。每个玩家用六只专门牌的手开始比赛,每张牌都有独特的能力。您的目标是利用这六名专家的这个团队来招募更多的罪犯,完成工作,从政府库存中窃取,并骂你的对手。

每个专家都有特殊的能力和技能。轮到你可以玩一个专家来执行自己的能力,或者你可以玩一个专家团队来利用他们的综合技能来完成工作。这意味着每个专家都是您的犯罪企业的宝贵资产,通过完成相同目标的工作,通过能力和宝贵的终端游戏奖金获得即时利益。而且,由于您的甲板上的所有卡都可以使用,所以您决定如何最大限度地发挥您的玩法。

Grifters使用唯一的卡“冷却时间”系统来控制你的卡的使用。轮到你,你可以在第一个“夜”中玩一个或多个专业卡。的藏身处。如果你已经有一张专业卡或一组专家卡,那么晚上一张这些卡可以提前到晚上两个,并通过你的藏身之处推动其他卡片。

当一张卡被推出第三个晚上的藏身处进入刷新区域。刷新区域中的任何卡片将在回合结束时返回您的手。

游戏结束时,库房用完,没有更多的工作要完成,或者如果有没有更多的专家卡留下招聘。计算结束游戏奖金,以便针对同一目标完成多个作业。最有钱的玩家赢了。

---

Grifters(1st Ed)首次通过Kickstarter发行,具有以下后台独家:

&# 10;升级球员桌面 - 一个厚厚的刨花板表面与亚麻完成将取代基础游戏中发现的cardstock桌面。

4新的“首领”卡片 - 信息者是一个新的头衔(每个玩家都是从每个头号中的每一个开始),为游戏添加了虚张声势和欺骗的元素。

与信息人在玩,你可以玩任何卡片并采取Informant行动。任何其他玩家可能会挑战Informant。当受到挑战时,主动玩家会显示玩过的牌。如果该卡是Informant,挑战者必须给主动玩家2M ISK。如果该卡不是Informant,任​​何玩家不会向主动玩家支付任何费用,挑战者从主动玩家中偷取2M ISK,并对所玩的牌进行动作。信息员是一个非常有趣的除了游戏,完全适合与恐龙宇宙。

一组这些促销专家卡。

你是真棒 - 奖金#1:3 x安全专家宣传片你很棒 - 奖金#2:3 x弯曲的监狱长促销

你是真棒 - 奖金#3:3 x退伍军人的促销

你是真棒 - 奖金#4:3 x Underboss promo

你是真棒 - 奖金#5:3 x谈判者促销

Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy. Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents. Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play. Grifters uses a unique card "cooldown" system to control the use of your cards. On your turn, you play one or more specialist cards into the first "Night" of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout. When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn. The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins. --- The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives: Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game. 4 x New "Ringleader" cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game. With Informants in play, you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged, the active player reveals the card that was played. If that card is the Informant, the challenger must give the active player 2M ISK. If that card is not the Informant, no payments are due from any player to the active player, the challenger steals 2M ISK from the active player and gets to take the action on the card that was played. Informants are a really fun addition to the game and totally fitting with the Dystopian Universe. A set of these promo specialist cards. You are Awesome - Bonus #1: 3 x The Security Specialist promo You are Awesome - Bonus #2: 3 x Crooked Warden promo You are Awesome - Bonus #3: 3 x Veteran promo You are Awesome - Bonus #4: 3 x Underboss promo You are Awesome - Bonus #5: 3 x Negotiator promo