玩家评分: 7

拥有
帝国建造者
Empire Builder

桌游极客排名: 1577

本月排名变化: 9

玩家评分: 7

玩家人数: 2 - 6 (最佳: 3人)

时长: 180 分钟

难度: 2.63 (中度策略)

适合年龄: 12+

专业评分: 6.32

语言依赖:

少量依赖

出版年份: 1982

出版商:

| Mayfair Games

设计师:

| Darwin Bromley | Bill Fawcett

美工:

| Peter Y. Bromley | Jim Clouse | Morgan Dontanville

桌游类别:

|经济 |火车 |交通

北美史诗铁路大厦

发现现代北美经典。庆祝我们最重要和持久的激情之一:铁路。使用您的初始投资建立轨道。然后拿起他们种植,开采或制造的商品,并将其交给一个有利可图的地方。完成交货,并赚取你需要的钱买更大,更快的火车,并扩大你的铁路帝国。通过建立最有效的铁路帝国来赢得比赛!

Mayfair的蜡笔轨道的原始和旗舰使玩家使用可洗蜡笔在北美地图上绘制火车路线。玩家以最初的一笔钱开始,他们用来在第一轮过程中建立短距离的轨道。对于剩下的游戏,玩家们可以在车上的轨迹上操作他们的火车,接收并运送各种城市的负载,然后有机会添加到他们的轨道网络或改进他们的火车。该游戏使用列出三个要求的需求卡,每个商品要交付给指定的城市以获得给定的回报。每个玩家都有三张需求卡,以提供收入机会。每一个回合包括一个操作阶段和一个建筑阶段。在运营阶段,火车被移动到无偿购买商品的城市,并移动到该玩家需求卡上的一个城市。当商品交付时,玩家收到回报并交易该需求卡。事件卡在甲板上与需求卡混合。当绘制事件卡时,将遵循说明。在建筑阶段,玩家可以支付更多的轨道或升级他的火车。“玩家赢得了第一个将他的轨道网络连接到董事会上的七个主要城市中的六个,并获得了2.5亿美元手头现金。

Epic Railroad Building in North America Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! The original and flagship of Mayfair's crayon-rails line allows players, using washable crayons, to draw their train routes over a map of North America. Players start with an initial sum of money which they use to build short lengths of track during their first couple of turns. For the rest of the game, players operate their trains over the track network drawn on the board to pick up and deliver loads to various cities, and then have the opportunity to add to their track network or improve their train. The game uses demand cards which list three demands, each of a commodity to be delivered to a specified city for a given payoff. Each player has three demand cards to provide opportunities for income. Each turn consists of an operations phase and a building phase. During the operations phase, trains are moved to cities where commodities are picked up at no cost and moved to one of the cities on that player's demand cards. When the commodity is delivered, the player receives the payoff and trades that demand card for a new one. Event cards are mixed in the deck with the demand cards. When an event card is drawn the instructions are followed. During the building phase a player may pay to build more track or upgrade his train. A player wins by being the first to connect his track network to six of the seven major cities on the board and acquire $250,000,000 in cash on hand.