玩家评分: 6.7

拥有
铁道之王
Spike

桌游极客排名: 4003

本月排名变化: 32

玩家评分: 6.7

玩家人数: 2 - 4 (最佳: 4人)

时长: 60 分钟

难度: 2.45 (轻度策略)

适合年龄: 14+

专业评分: 5.79

语言依赖:

无依赖

出版年份: 2014

出版商:

| R&R Games

设计师:

| Stephen Glenn

美工:

| Pedro Soto

桌游类别:

|火车

这是1900年代初,您是美国东部发展最快的铁路公司之一。“Spike公司在连接城市时扩展您的铁路网络,以便接管并提供更多产品;完成合同和路线,为您的列车现代化带来金钱;升级您的发动机,招标和铁路运输最多的运费;并建造更远,更多的运输,并在您的路上成为“金子之王”的方式积累财富。

游戏概要

设置#随机分发12货物令牌进入板上的图表。

- 轻轻松松的轨道甲板,4号显示。

- 将3个游戏计时卡放在板上的轨道上,第一个面朝上。 ; - 每个玩家:#获得一个随机合同,显示一个起始城市,一个终点城市和一些城市。在游戏结束时,根据您连接的路径最远的城市赚取$,途中每城市+ $ 1。#获得3,4或6(4,3或2名玩家)合同,所有这些都对应于不同类型的好。合同有几个可能的目的地,为更远的交付支付更多的$。获得5个随机轨道卡;第一名玩家给予最后一名玩家,并设置他们的火车:1级引擎(移动1个空间),2级卡片绘图,1个货物空间

...依次排列,玩家将他们的位置任何起始城市 - 你的转弯 - 如果你有轨道上的列车,将其提升到等于发动机水平的一些空间(起初1个,最多3个)。 ...只沿着自己的轨道移动。

...在轨道上可能不会改变方向。

...当你移动,可能会跳过你不想进入的城市。

...如果你进入一个城市,可以在你的火车上交好根据合同价值赚取$。

...您可能只能送达任何特定的城市;可能只能提供每种类型的好的一切。

- 采取一个动作:开始火车移动(直到你的发动机水平)

...绘制卡(直到你的卡片图功率);可以从展示和/或甲板中抽出;只能在你回合结束时补充显示#10; ...构建轨道:播放对应于板上轨道的轨迹卡;必须建立一个完整的城市链接。可以播放一种类型的n + 1张卡,计数为另一种类型的n张。首次连接到城市时,将相应的轨道标记移动到图表的最下面一行;根据标记开始的哪一行赚取$ 1-3。将其他标记移开以填补空白空间。

...移动火车一个额外的空间

游戏结束

- 当绘制板用完时,翻转下一个圆标记卡面朝上随机播放显示屏和丢弃堆,并创建一个新的显示和绘制板。

- 当第3个定时器正面朝上时,将所有3拖放到新绘图板的下半部分。当第三张卡片被画出时,游戏会立即结束。

- 最赚钱的球员(在比赛轨迹上跟踪)胜出。

It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA. In Spike, you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines, tenders and railcars to transport the most freight; and build farther, transport more, and amass wealth on your way to become "King of the Rails". Game Summary Setup - Randomly distribute the 12 goods tokens into the chart on the board. - Shuffle track deck, place 4 in display. - Place the 3 game timer cards on the track on the board, the first one face up. - Each player: ... gets a random contract showing a starting city, an end city, and several cities along the way. At end of game, earn $ based on city furthest along path to which you connected, +$1 per city along the way. ... gets 3, 4, or 6 (4, 3, or 2 players) contracts, all of which correspond to a different type of good. Contracts have several possible destinations, paying more $ for more distant deliveries. ... gets 5 random track cards; 1st player gives one to last player ... sets up their train: level 1 engine (moves 1 space), level 2 card drawing, one cargo space ... in turn order, players place their loco in any starting city Your Turn - If you have a train on the tracks, advance it up to a number of spaces equal to engine level (1 at first; max 3). ... Move only along your own tracks. ... May not change direction while on track. ... As you move, may jump over cities you don't want to enter. ... If you enter a city, may deliver a good on your train; earn $ according to value showing on contract. ... You may only deliver to any particular city ONCE; may only deliver each type of good ONCE. - Take one action: ... start train moving (up to your engine level) ... draw cards (up to your card drawing power); may draw from display and/or deck; only replenish display at end of your turn ... build track: play track cards corresponding to tracks on the board; must build a complete link to a city. May play n+1 cards of one type, to count as n cards of another type. The first time you connect to a city, move the corresponding track marker to the bottom row of the chart; earn $1-3 depending on which row the marker started on. Shift the other markers up to fill in the empty space. ... move train one additional space Game End - When the draw deck runs out, flip the next round marker card face up. Shuffle the Display and the discard pile and create a new Display and draw deck. - When the 3rd timer is face up, shuffle all 3 into the bottom half of the new draw deck. When the 3rd card is drawn, the game ends immediately. - The player with the most money (tracked on score track) wins.