玩家评分: 7.6

拥有

购买实体版桌游

淘宝购买
磁铁棋
KLASK

桌游极客排名: 248

本月排名变化: 1

玩家评分: 7.6

玩家人数: 2 (最佳: 2人)

时长: 10 分钟

难度: 1.06 (毛线)

适合年龄:

专业评分: 7.25

语言依赖:

无依赖

出版年份: 2014

出版商:

| Klask ApS | Big Potato Games | Boardgame Space

设计师:

| Mikkel Bertelsen

美工:

| Mikkel Bertelsen

桌游类别:

|动作 |实时

桌游机制:

|实时 |得分后重置

KLASK游戏板的形状像一个球场,两个深孔作为球场的每一端的目标。在该场的中间,三个白色磁性片作为“障碍物” &ndash的;不要吸引他们到你自己的游戏片!你的游戏片是黑色的磁铁。你可以通过在板子下面放一块大的磁铁来控制它。该磁体连接到放置在现场的小磁铁。游戏的目的是用你的磁铁/游戏片将球体上的小红球推开,将球从障碍物和你的对手射入球洞(Klask)。当你的对手突然被白色的障碍掩盖起来,或者把你的游戏片放进目标时,这很有趣!如果你有点太热衷,可能会发生的事情!

将游戏板放在两个玩家之间的桌子上。将三颗白色磁性片放在电路板上的白色磁场上。在“0”旁边的每个点插槽中放置两个硬币。每个玩家都有两个黑色的磁性游戏片。将短(薄)部分放置在板的顶部和板上的长(厚)部分之下,因此两部分“捕获”彼此。将球放在角落起始场。用黑色游戏棋子指导。

最年轻的玩家开始游戏。如果有以下情况,您会得分:

球结束在你的对手的洞里,留在洞里。三个白色磁性片中的两个或全部粘在你的对手的游戏片上。对手不小心将他们的游戏片拉入自己的目标洞。如果对手丢失了他们的游戏。

每当你得到一个点,你必须在点位置向前移动你的硬币一点。首先到达KLASK领域的玩家赢了。

在比赛期间:

如果其中一个白色磁性片粘在游戏片上,游戏继续;如果两颗白色的磁片粘在一块游戏片上,对手就会得到一分。如果球落在板的边缘,则必须将球放在球落下的一半的角落起始场中。如果一个或多个白色磁性片落在电路板的边缘上,游戏就会继续。每当一个玩家得分时,你必须把白色的磁片放在棋盘上的白色场上,而没有得分的球员将球放在他们的角落起始场。

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager! Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces. The youngest player starts the game. You score a point if: The ball ends in your opponent's hole and stays in the hole. Two or all of the three white magnetic pieces stick to your opponent's gaming piece. The opponent accidentally pulls their gaming piece into their own goal hole. If the opponent loses their gaming piece. Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins. During the game: If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point. If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell. If one or more white magnetic pieces fall over the edges of the board, the game continues. Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.