玩家评分: 7.7

拥有

购买实体版桌游

淘宝购买

购买电子版桌游

IOS
拼布
Patchwork

桌游极客排名: 59

玩家评分: 7.7

玩家人数: 2 (最佳: 2人)

时长: 15-30 分钟

难度: 1.7 (毛线)

适合年龄: 8+

专业评分: 7.61

语言依赖:

无依赖

出版年份: 2014

出版商:

| 哿哿(中文)

设计师:

| Uwe Rosenberg

美工:

| Klemens Franz

桌游类别:

| 抽象 | 解谜

桌游机制:

| 卡牌选择 | 板块放置 | 计时

在拼图中,两名球员在个人9x9游戏板上竞争构建最美观(和高分)补丁。要开始播放,将所有的补丁放在一个圆圈中,并将标记直接顺时针方向放置在2-1补丁上。每个玩家需要五个按钮游戏中的货币/点数并选择某人作为起始球员。转弯时,玩家可以购买三个补片中的一个,顺时针方向或者通过。要购买补丁,您需要在补丁上显示的按钮中支付费用,将线轴移动到该补丁的圆圈中的位置,将补丁添加到游戏板,然后在时间轨迹上提前一段等于补丁上显示的时间。您可以将补丁放在板上的任何位置,不会与其他补丁重叠,但您可能希望尽可能紧密地配合在一起。如果您的时间令牌落后于其他玩家的时间令牌,则再转一圈;否则对手现在去。而不是购买补丁,您可以选择通过;要做到这一点,您将时间令牌移动到对方时间令牌前面的空间,然后从您移动的每个空间的银行中取出一个按钮。

&#10除了按钮成本和时间每个补丁还具有0-3按钮,当您将时间标记移动到时间轨道上的按钮时,您将获得“按钮收入”:总和您的个人游戏板上描绘的按钮数量,然后将这个“#10;&10;此外,时间轨迹描绘了五个1x1补丁,在设置过程中,您可以在这些空格中放置五个实际的1x1补丁。谁在第一时间通过补丁声称这个补丁,并立即将其放置在他的游戏板上。另外,第一个玩家完全填补一个7x7平方米的游戏板上获得一个奖金瓦片值在游戏结束时增加7点。 (当然,这不会在每场比赛中发生。)

当玩家采取行动将他的时间令牌移动到时间轨道的中央广场时,他从银行。一旦两名球员都处于中锋位置,比赛结束并得分。每位玩家在每个按钮上占有一分,然后在他的游戏板上的每个空的方块上输了两分。得分可以是负数。获得最多分数的玩家获胜。

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.