玩家评分: 6.5

拥有
卡卡颂:发现
Carcassonne: The Discovery

桌游极客排名: 2500

本月排名变化: 19

玩家评分: 6.5

玩家人数: 2 - 5 (最佳: 3人)

时长: 30 分钟

难度: 1.93 (毛线)

适合年龄: 8+

专业评分: 6.02

语言依赖:

无依赖

出版年份: 2005

出版商:

| Hans im Glück | 999 Games | Albi

设计师:

| Leo Colovini | Klaus-Jürgen Wrede

美工:

| Stefano Mondini | Fabio Visintin

桌游类别:

|中世纪

桌游机制:

|区域控制 |板块放置

发现是一个独立的卡尔卡松游戏。卡尔卡松的居民发现了一个远离家园的新区域,一个由草甸,山脉和海洋组成的地区。每个玩家只有四个(得分轨道的五分之一)的追随者被放置为强盗(在山上),海员(海上)或探险者(在草地上)。在玩家轮到时,他们必须放置一个瓦片,然后可以放置一个追随者。

如在原始游戏中,瓦片可能只能放置,以便相同的景观类型匹配。只有在没有其他追随者放置的情况下,才能放置追随者。然而,当跟随者被移除时,跟随者所在的区域的大小带来了点 - 无论该区域是否已被关闭,尽管关闭区域的得分要高得多。另外还有一个额外的规则,让山区增值,即使已经完成了。

这是一个明显比原来更简单的卡尔卡松版本。这是游戏发展过程中的目标。它应该有更简单的规则,但提供更大的战略深度。游戏有趣的是,区域不再自动得分(当它们被关闭时),这是留给玩家的决定(删除跟随者)。由于这些地区只能获得更多的价值,这样可以确保许多痛苦的决定。

(来自Gamewire和Spielbox)

这个游戏是Carcassonne系列的一部分。

The Discovery is a stand-alone Carcassonne game. The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it. As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions. (From Gamewire and Spielbox) This game is part of the Carcassonne series.