玩家评分: 7.6

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购买实体版桌游

淘宝购买
柯南
Conan

桌游极客排名: 661

本月排名变化: 8

玩家评分: 7.6

玩家人数: 2 - 5 (最佳: 4人)

时长: 90 分钟

难度: 2.75 (中度策略)

适合年龄: 14

专业评分: 6.82

语言依赖:

少量依赖

出版年份: 2016

出版商:

| Monolith Board Games

设计师:

| Frédéric Henry | Antoine Bauza | Pascal Bernard | Bruno Cathala | Croc | Ludovic Maublanc | Laurent Pouchain

美工:

| Georges Clarenko | Xavier Collette | Viktor Dragosani

桌游类别:

|冒险 |梦幻 |战斗 |模型 |小说题材

柯南,由弗雷德·亨利设计,基于柯南宇宙罗伯特·霍华德,是一个基于场景的半合作非对称微型棋盘游戏。一个玩家是对手,打反对派,其他玩家(1到4)玩柯南和他的同伴:Shevatas小偷,Hadrathus牧师/巫师,Belit海盗女王,Valeria战士等。游戏是纯粹基于罗伯特·霍华德的小说和短篇故事(而不是电影或其他非霍华德的材料)。出版商聘请了霍华德专家Patrice Louinet,以确保艺术和场景符合霍华德的愿景。“#10;

每个游戏都是在地图上播放的场景。会有几个地图图案村,地下寺庙,酒馆,海盗船等。并且每个地图可以在其上设置几个场景。游戏很快,大概一个小时。可以在广告系列中播放多种场景,但也可以单独播放各种场景。在框中将有十几个可玩的场景。在场景开始时,球员选择他们的球队(柯南和两三个英雄)。对手从选定的场景中收集所有的缩影(picts,Necromancer,骨架战士,怪物等),令牌,卡片。游戏通常以有限的圈数(例如十)进行。每个场景都可以有非常不同的目标:找到公仔被抄袭并隐藏在一个小屋里,离开营地,在猎人返回之前;找到打开密封门的魔法钥匙,偷走宝石,离开;在十点结束时杀死死灵法师;到10号结束生存;逃离监狱等等。在他们轮到时,英雄可以激活或休息。如果他们激活,他们可以花费“宝石”从他们的能量池做各种各样的行动:移动,战斗(近战或距离),捍卫,选择锁,重掷等。如果他们休息,他们可以从他们的“花费”中移动很多宝石。游泳池到他们的“可用”泳池盒。当他们采取行动时,他们会投掷一些骰子,等于他们在行动中投入的宝石数量。有三种不同的骰子:黄色(较弱的骰子),橙色(中)和红色(强)。每个角色都有一个基于他们专长的颜色:柯南在战斗中投掷红骰子,而巫师在战斗中投掷黄骰子;小偷扔红骰子在操纵行动,而柯南扔橙色骰子;每个玩家都可以使用设备卡(装甲,魔法药水,武器等),在他们的骰子卷上给予奖金。

对手的玩法不同。他使用一个板子与八个可滑动的瓷砖,加上他自己的能量宝石。每个瓦片对应于游戏垫上的一个单位(1到3个缩影),并且所有的微型能力都写在这个瓦片上(运动,装甲,攻击,特殊能力)。板上的瓦片位置对应于1-8。对手有一个能量宝石池,每次他激活一个单位,他需要花费一些匹配瓷砖位置的宝石:瓷砖#1花费1能量宝石,瓷砖#2花费2宝石等等。对手的砖选择激活,他花费相应的能源成本(将可用的宝石从可用池移动到废水池),然后取出瓷砖并将其移动到滑轨的末端:如果他想再次启动该单元,由于该单位现在位置8,所以将会花费8颗宝石。对手最多可以激活两块瓷砖,而且每一回合只有一定数量的宝石(取决于场景)。

&# 10,在一个典型的情况下,英雄需要完成某些事情,如果英雄无法达成目标,对手就会胜出。但在某些情况下,对手有自己的目标,英雄如果阻止他完成自己的目标,他们将获胜。

组件(根据后面的框):

&#10 ; 16法术卡(英文或法文)

39个设备卡(英文或法文)

60块瓷砖(实际75,见下)

161个令牌8英雄单(英文一面,法语的另一面)

4人助理单(英文一面,法语的另一面)

1转计数单(英文双方)

1英雄规则书(英文或法文)

1超霸规则手册(13个场景)(英文或法文)

2地图板# 15骰子75“宝石” (蓝色和红色)

25个彩色基座(5个,分别为红,橙,绿,蓝,紫) 106微型(塑胶)

1个霸主板(塑料)

瓷砖需要更仔细地看。 13个来自英语和法语对,另外35个是版本的语言(法语或英语),剩下的14个瓦片来自非语言对(Khosatral Khel,Skuthus,Thak,Zaporavo和Zogar Sag两个)加四汤)。活动册和冒险小册子使用Constantius,Khosatral Khel,Thog,Zaporavo和Zogar Sag两块瓷砖。柯南:诺德海姆包括一个使用三个阿塔利瓷砖的情景。因此,非语言对(或Thog四元组)可能意图全部使用。这意味着一组功能的瓦片是62强,剩下的13个瓷砖被放在一边。

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord, playing the opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision. Each game is a scenario, played on a map. There are 4 maps included in the retail copy of the game, and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There are 9 scenarios in the base box. At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, and cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc. During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. When they take an action, they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls. The Overlord plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Overlord chooses to activate, he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool), then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems, because the unit is now on position 8. The Overlord can activate a maximum of two tiles, and he regains only a certain number of gems each turn (depending on the scenario). In a typical scenario, the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios, the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.