玩家评分: 6.8

拥有
冲突:永久遗产
Strife: Legacy of the Eternals

桌游极客排名: 4120

本月排名变化: 39

玩家评分: 6.8

玩家人数: 2 (最佳: 2人)

时长: 60 分钟

难度: 2.48 (轻度策略)

适合年龄: 13+

专业评分: 5.78

语言依赖:

少量依赖

出版年份: 2014

出版商:

| Cube Factory of Ideas | V3G

设计师:

| Christopher Hamm

美工:

| Jonathan Powell

桌游类别:

|卡牌游戏 |梦幻

再一次,Aerim的世界各地的冲突肆虐。你是永恒之一,一群永生者永远在阴影下发动战争。呼吁你的冠军与你永恒的敌人对抗。利用每个冠军的行为,随着时间的推移,赋予下一个冠军的遗产。对于Aerim的冠军,这个循环一直持续下去,因为它始终如一,永远都会。对于Eternals来说,只有...冲突。#10;#10; Strife,一个在一个小时左右的双人战略牌游戏,是一个游戏,你总是知道你的对手的选择。除了掌握您的冠军的独特组合创造游戏,找出如何超越你的对手是真正的挑战在哪里。

每个球员有十个冠军的同一手,并将同时玩他们作为他们在整个Aerim的关键地点打了不少胜利点。每个冠军都有在战斗中触发的战斗能力和遗留的能力,只能在遗留的桩顶上使用。这为球员创造了一个错综复杂的战略格局,因为每个冠军不仅要在当前的战斗中被考虑,而且还要考虑到他能在下一个任务中增加哪些能力。

&10;进一步的影响比赛中的关键决定是Fatestone打破破产制度。法蒂斯塔的起始价值为一,任何持有法蒂斯坦死亡的人都会失去联系;那个球员可能会把石头传给他的对手,要求在这个领带上取得胜利,但是这样做会使得每次通过的时候都会提高一次法蒂斯顿的价值。在比赛结束时,持有Fatestone的球员将其最终的价值提升到他的胜利点。无论哪个玩家在比赛结束时获得最多的胜利都赢了!

Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife. Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies. Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next. Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!