玩家评分: 7.1

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柯尔特快车
Colt Express

桌游极客排名: 499

本月排名变化: 2

玩家评分: 7.1

玩家人数: 2 - 6 (最佳: 5人)

时长: 40 分钟

难度: 1.83 (毛线)

适合年龄: 10

专业评分: 6.95

语言依赖:

无依赖

出版年份: 2014

出版商:

| Asmodee/玩乐小子(中文)

设计师:

| Christophe Raimbault

美工:

| Ian Parovel | Jordi Valbuena

桌游类别:

|美国西部背景 |战斗 |火车

1899年7月11日上午10时,联合太平洋快递已经离开新墨西哥州的福尔索姆,船上有47名乘客。几分钟后,可以听到屋顶上的炮火和匆忙的脚步声。重装武装的土匪已经来抢夺钱包和珠宝的诚实公民。他们是否会成功地窃取持有尼斯谷煤矿公司每周工资的手提箱,尽管它已被置于塞缪尔·福特元帅的监督之下?这些匪徒会比元帅还要多一些,因为只有最富有的人才能出来吗?

在柯尔特快车上,你和其他土匪一起玩匪盗抢劫火车,你的目标是成为老西方最富有的非法国家。游戏由五轮组成,每轮有两个阶段:

阶段1:方案“每个玩家在普通桩上播放2-5张动作牌,根据轮次的类型,牌面朝上或朝下。玩家可以从甲板上拿出三张牌,而不是打牌。第2阶段:偷猎者的行动卡是按照玩家的顺序进行的,玩家最好的计划可能由于错误和疏忽而不能淘汰!

游戏发生在一个3D火车中,土匪可以从一辆车移动到另一辆车,在屋顶上行驶,打倒另一个土匪,射击他们,抢劫乘客,或者将元帅拉出位置。火车上有多少辆车,每辆车在开始时都会镶嵌宝石,战利品或手提箱。

每个玩家开始一轮六手牌,每张卡显示其中一个动作。在一轮开始之际,一张圆卡被透露,显示有多少牌可以玩;无论是面朝上还是面朝下,还是单独或成对;并且在该轮结束时将发生什么动作(例如,列车顶部的所有匪徒移动到发动机)。你只能通过玩“偷”的方式拿起战利品,宝石或手提箱。卡,当你在一辆火车上持有这些物品之一但是由于每个人都在计划要获得这些商品,所以您需要移动,打孔和拍摄以让别人摆脱困境。你可以只在同一辆车上打人,而当你做的时候,另一个强盗就把他收集的货物中的一个放在一辆相邻的车里。

每个玩家的角色都有一个特殊的力量,如开始一个额外的卡片,打你的第一张牌面朝下,或者当你打了一个人,而不是把它打在地上时,捅一包战利品。

你可以拍摄一个人相邻的汽车或(如果你在火车上运行)任何人在视线中,当你做的时候,你给这个玩家你的六个子弹卡之一;那张卡在对手的甲板上洗牌,可能在未来的转弯中给她一张死卡,强迫她画画而不是玩某物。如果元帅最终在同一辆车上,可能是因为其他匪徒引诱他穿过火车,他也很乐意给你一个子弹。

在游戏结束时无论谁发射最多的子弹都会获得$ 1,000 braggart奖金,无论谁拥有最丰富的运输胜利!

On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!