玩家评分: 7.9

拥有
缅甸
Burma: The Campaign in Northern Burma

桌游极客排名: 3558

本月排名变化: 19

玩家评分: 7.9

玩家人数: 1 (最佳: 0人)

时长: 60-3600 分钟

难度: 4.02 (重度策略)

适合年龄: 12+

专业评分: 5.84

语言依赖:

不支持中文(本地化除外)

出版年份: 1999

出版商:

| The Gamers | Multi-Man Publishing

设计师:

| Dean Essig | Dave Friedrichs

美工:

| Nicolás Eskubi | Dean Essig | David Pentland

桌游类别:

|战争 |二战

缅甸 - 1944年3月至8月,北缅运动是来自玩家的“作战系列”(OCS)的第六场比赛,涵盖1944年日本“U-Go”开始的运动。令人反感和结局,就像Imphal-Kohima所知道的,这是日本军队遭受最大的失败。在1944年春天,两个相同的对手在丛林中相遇,北缅甸山在春季和夏季,三个独立但并发的戏剧展开。在西方,日本人发动了全面的攻势,以捕捉到Imphal。中心位于日本后方。在东方,中美军队向日本坚决抵制日本防卫行动。这些战斗发生在可怕的条件下,在最难的条件下,可以想象的部队的质量范围从世界到世界是最糟糕的。缅甸包含英国,印度,美国和中国军队质量不同,双方有很大的机会进行攻击和保卫。“主要是英国和印度的演出,运动也将最终涉及美国(加拉哈德)和中国军队。缅甸是最明显不同的OCS游戏,具有种类繁多的单位类型和素质,地势极为密集,道路缺乏,造成双方具有挑战性的供应形势,双方均有机会攻击更加平衡并保卫还有更多的“酷东西”加拉哈德,奇瓦奇,古尔哈斯,大量供气和运输选择创造了一些有趣的情况,以及日the the the的日本军队。 Imphal-Kohima是迄今为止PTO最有趣的地面运动(从运营的角度),转换为OCS是非常流畅的,具有相当适度的游戏特定规则。

&#10一些其他OCS游戏,缅甸有一个很好的场景范围,从几个非常短的场景(1-2小时)到更好的选择(6小时)的场景和多达3个怪物竞选游戏(30-60小时) 。

情景信息:

学习场景:地图B的1/8; 5转

短场景1 - 操作星期四:地图B的1/4; 9转

短场景2 - U-Go:地图B的3/4地图; 10转

短场景3 - Merril's Marauders:3/4地图,但需要两张地图玩; 24转

短场景4 - 佐藤的Dilemna:地图A的1/2地图; 11转

短场景5 - Imphal:地图A的1/2地图; 17转

活动情景1,2和3(显然使用这两个地图); 45,41和31圈分别为

旋转:1/2周& #10; Units:Batition to Division

Game Inventory(Burma II - printed 2008):“Two 22 x 34”全彩色地图

三张双面打印的表格(2个作战,1个标记 - 840 1/2“计数器)

一个48页OCS版本v4.0规则手册

一个40页缅甸II具体规则手册

两个4面OCS v4.0图表&桌子小册子

两个6面骰子

玩家:1或更多(也适合单打和团队游戏)

播放时间:1至60小时

复杂性:高&#10 ;纸牌适用性:适度

Burma - The Campaign for Northern Burma, March-August, 1944, is the sixth game in the Operational Combat Series (OCS) from The Gamers, and covers covers the 1944 campaigns beginning with the Japanese "U-Go" offensive and ending up as what would be know as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army. In the spring of 1944, two equally matched opponents faced each other in the jungles and mountains of Northern Burma. During that spring and summer, three independent, but simultaneous, dramas unfolded. In the west, the Japanese launched an all-out offensive to capture Imphal. In the center, the Chindits landed in the Japanese rear area. In the east, the Chinese/US forces moved toward Myitkyina against stubborn Japanese defenses. These battles took place in horrible terrain under the most difficult conditions imaginable with troops whose quality ranged from the world’s best to the world’s worst. Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend. While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply, elephant and oxen transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and it's conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules. Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs). Scenario Info: Learning Scenario: 1/8th of Map B; 5 turns Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory (Burma II - printed 2008): Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 48-page OCS version v4.0 rules booklet One 40-page Burma II specific rules booklet Two 4-sided OCS v4.0 Charts & Tables booklets Two 6-sided dice Players: 1 or more (also suitable for solitaire and team play) Playing Time: 1 to 60 hours Complexity: High Solitaire Suitability: Moderate