玩家评分: 6.5

拥有
尼罗河之源
Source of the Nile

桌游极客排名: 4437

本月排名变化: 53

玩家评分: 6.5

玩家人数: 1 - 6 (最佳: 1人)

时长: 180 分钟

难度: 2.95 (中度策略)

适合年龄: 12+

专业评分: 5.75

语言依赖:

大量文本需要阅读

出版年份: 1978

出版商:

| The Avalon Hill Game Co | Discovery Games

设计师:

| Ross Maker | Dave Wesely

美工:

| Dale Sheaffer

桌游类别:

|探险 |后拿破仑时代

设计是一个教育和挑战性的游戏,其中玩家主要与自然和彼此竞争,运气往往是游戏中的一个要素,但可以通过仔细的游戏克服。因为情况永远在变化,没有一个最好的策略;然而,玩家必须按照他们做出的每一个决定衡量收益的风险,并且有良好的判断力将得到回报。

该游戏是在显示非洲从喀土穆到开普敦和拉各斯到蒙巴萨的地图上玩的。这个地图的周边,显示领域知名的1820年,被填写;中心是空白的。六角形网格叠加在地图上,以规范运动和划定已探索的地区。在游戏过程中,每个玩家一次将一个令牌(代表他的探险者)从被探测的六边形移动到一个空白六角形;然后半随机确定六边形内的地形,本土部落和其他发现,并为相邻六边形中的先前发现提供补贴。玩家与发现者进行交互(例如与新手们进行协商),并使用蜡笔记录在地图上。地图板表面是可擦除的。如果探险者在返回欧洲发表他的发现之前死亡,那么只有他探索过的所有六边形将被抹去,而“随后的探险者会发现他的发现只是传闻”。也就是说,当其他玩家随后探索被删除的六边形时,他们将不得不在那里产生新的发现。然而,当探险者确实回到文明时,他们可能会发布他们的发现,之后他们是安全的。玩家也可以通过扣留一些他们的发现来模仿真正的探险者,因为他们在通过地形移动或处理只有他们的本地人时才会享受一些优势。点数被发现的发现,因为发布,一旦得分将不会丢失,如果探险者死亡或退休的他的球员。玩家可以随时退休他的探险家,然后在欧洲开始一个新的探险家。

在每次访问非洲之前,探险者必须筹集资金来支持他们的远征。没有发现他们信用的新探险者必须通过抽出机会卡几轮,直到他们觉得自己的财务充足为止。经验丰富的探险家可以通过发布发现来加速这个过程,这些发现使他们能够吸引更多的机会卡。

最初由Discovery Games发布,由Avalon Hill重新发布,以卡片为基础,而不是基于骰子系统。原始规则的一种形式在AH规则书中保留在标题“游戏II”下。“AH版本的规则在第12.61 - 12.63节中有严重故障,其中模具修改器对于指导,谨慎行事反转。

一般索引文章列表:

一般第18卷,第6期来源于尼罗河– “尼罗河原住民政策” (策略)Michael Anchors

问题框 - 尼罗河的来源

一般第21卷,第3期“强度来源” (变式)尼罗河复仇之源,蒂姆·威廉姆斯

在线播放

amarriner.com(PBEM)

&#10扩展:

支流:尼罗河源的补充(发现游戏版)

Designed to be an educational and challenging game in which players compete primarily with Nature and with each other, luck tends to be an element in the game, but can be overcome by careful play. Because the situation is forever changing, there is no single best strategy; however,players must weigh risks against gains with every decision they make and good judgment will pay off. The game is played on a mapboard showing Africa from Khartoum to Capetown and Lagos to Mombasa. The periphery of this map, showing the territory known ca. 1820, is filled-in; the center is blank. A hexagonal grid is superimposed on the map to regulate movement and to delimit territory explored. In the course of play, each player moves a token (representing his explorer) from explored hexagons to blank hexagons one at a time.; terrain, native tribes and other discoveries within the hexagons are then semi-randomly determined, with allowance made for previous discoveries in adjacent hexagons. The player interacts with the discoveries (e.g. negotiates with new natives for guides) and records them on the mapboard using wax crayons. The mapboard surface is erasable. If the explorer dies before returning to Europe to publish his discoveries, all hexagons which only he has explored will be erased and "subsequent explorers will find that his discoveries were only rumors"; i.e., when other players explore the erased hexagons later they will have to generate new discoveries there. When explorers do return to civilization, however, they may publish their discoveries, after which they are safe from erasure. Players may also emulate real explorers by withholding some of their discoveries since they will enjoy some advantages when moving through terrain or dealing with natives known only to them. Points are scored for discoveries as they are published and once scored will not be lost if the explorer dies or is retired by his player. A player may retire his explorer at any time and then start a new explorer in Europe. Before each trip to Africa, explorers will have to raise money to support their expedition. New explorers with no discoveries to their credit must do this by drawing chance cards for several turns until they feel their finances are adequate. Experienced explorers can accelerate this process by publishing discoveries, which allow them to draw additional chance cards. Originally published by Discovery Games and re-published by Avalon Hill as a more card-based rather than dice-based system. A form of the original rules are preserved in the AH rules book under the rubric "Game II". The rules to the AH version have a serious glitch in sections 12.61 - 12.63 where the die roll modifiers for guides and proceeding cautiously are reversed. The GENERAL Index Article List: The GENERAL Vol.18,No.6 Source of the Nile – “Native Policy in Source of the Nile” (Strategy) Michael Anchors The Question Box - Source of the Nile The General Vol.21,No.3 "Source of Strength" (Variant)Source of the Nile With A Vengeance, Tim Williams Online Play amarriner.com (PBEM) Expanded by: Source of the Nile: Tributary (Discovery Games version)