玩家评分: 7.8

拥有

购买实体版桌游

淘宝购买
翠屿秘境
Inis

桌游极客排名: 104

本月排名变化: 2

玩家评分: 7.8

玩家人数: 2 - 4 (最佳: 4人)

时长: 60-90 分钟

难度: 2.89 (中度策略)

适合年龄: 14+

专业评分: 7.45

语言依赖:

大量文本需要阅读

出版年份: 2016

出版商:

| 米宝海豚(中文)

设计师:

| Christian Martinez

美工:

| Dimitri Bielak | Jim Fitzpatrick

桌游类别:

|卡牌游戏 |模型 |神话

Inis是一个深深植根于凯尔特人历史和传奇的游戏,玩家通过当选国王(Inis)获胜。玩家可以尝试实现三个不同的胜利条件之一:

领导:成为领导者即具有比任何其他玩家更多的氏族数字包含至少六名对手氏族的领土。土地:让你的部落至少在六个不同的地区。宗教信仰:让你的部族在共同拥有至少六个圣所的领土上存在。

在游戏过程中,玩家还会赚取行为,通常是吟游诗人或雕刻师,在任何情况下减少一个魔法总共六。虽然一个胜利条件足以宣称国王的称号,但是有经验的球员的比赛通常具有紧张的权力平衡,强调了岛上首都的领导。

在每轮开始在大会期间,选手拿出四张动作牌(三名选手十三名,四名选手17名)。在一个季节结束时未奏效的行动牌未被扣留。玩家还可以获得领导地位的领导卡,让他们在大会期间当选领导人。每个大会重新分配这些卡。最后,他们收集“史诗故事”卡片描绘了古老的爱尔兰神和英雄的行为,如Cuchulainn,Dagda,Lugh等等。这些将被保留并用于激励宗族,并在适当的情况下取得非凡的成就。这些卡提供了各种各样的行动:增加部落,移动部落,建设/探索和特别行动。

仔细的起草,手部管理,虚张声势(特别是一旦玩家了解轮到的重要性)良好的时机,对权力平衡的准确理解是胜利的关键。在发现游戏之后,您将准备好一场充满史诗的游戏,无可争议的玩家将由大会作为他的优点和智慧成为国王。

而Inis拥有“dudes”这是“在地图上”,这是一个初学者错误地将其作为战斗游戏,因为消除其他部落会降低您获得领先胜利条件的机会。不同部族之间的和平,有或没有明确的领土领导人,是部落运动的通常结果。当然,凯尔特人的氏族可以不守规矩,一个好的球员会听他的氏族的人(即他的牌)。战斗方面反映在部族代表战士的缩影中。木匠,牧羊人和交易者为每个玩家完成了十二个小时的集合;这些职业对游戏没有影响,但给它的味道。

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.