玩家评分: 6.7

拥有
巨人:权力的游戏
The Magnates: A Game of Power

桌游极客排名: 4032

本月排名变化: 52

玩家评分: 6.7

玩家人数: 2 - 5 (最佳: 5人)

时长: 90 分钟

难度: 2.3 (轻度策略)

适合年龄: 10+

专业评分: 5.79

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2014

出版商:

| Ediciones MasQueOca | PHALANX

设计师:

| Jaro Andruszkiewicz | Waldek Gumienny

美工:

| Jarek Nocoń | Piotr Słaby

MAGNATES:权力游戏,又名波兰伊格斯奇科:MAGNACI,介绍波兰立陶宛联邦的历史,从卢布林联盟(十六世纪)的全盛时期到国家崩溃(十八世纪)。玩家扮演着巨大的角色,他们在有利的时代寻求发展家庭的力量:波兰和立陶宛联盟的高峰。

每个玩家都有一盘卡片,描绘名人的家人其中有些人有伟大的事迹,有的会破坏他们所委托的任何项目。但是玩家的决定是一个很好的选择,即使那些小灵魂也可以为自己的家人做很多事情。在游戏过程中,玩家可以控制他们的角色,以尽可能地与他人竞争。在共和国生活的每一架飞机上。国家的命运来自最强大的贵族家庭的活动总和。如果玩家相互争夺冠军头衔和优势,共和国将受到邻近国家的压力。“玩游戏时间不超过90分钟的2-5人的这场比赛将重现马丁·华莱士从2010年起,Igrzysko根据与作者的协议,在波兰版中使用相同的主题。

从游戏框的后面:

&# 10; MAGNATES:电力游戏是2-5玩家的战略棋盘游戏,速度快,充满历史气氛和丰富的互动。它带领你进入贵族贵族和权力斗争的世界,这个世界将波兰立陶宛联邦从卢布林联盟的鼎盛时期,直到塔尔戈维亚联邦和波兰立陶宛国家的垮台。 ;玩家扮演有利于发展自己家庭力量的大师们的角色:有利于波兰和立陶宛的联盟。最着名的家庭为声望和地产争取权利:Lubomirski,Potocki,Radziwi‚‚ Sapieha和Zamoyski

玩家有一张卡片描绘了一个特定家庭的知名人士。这些人物中有些是优秀的人,有伟大的事迹。但是,也有不太有用的人,能够破坏任何委托他们的任务,除非是由于玩家的决定,即使那些较小的人也会为家庭做很多事情。

在比赛中,玩家将管理他们的人物角色,以便在与他人竞争中能够尽可能地在英联邦的每一架飞机上实现。玩家在制定国家内部政策时将会发生冲突,并应对国际形势下的外部威胁和机遇。所以,正如在现实中发生的那样,国家的命运将是最强大的贵族家庭的行动总和的结果。如果玩家在相互争夺头衔和优势的同时失去自己,英联邦将在邻近的压力下崩溃。“在魔术世界中,玩家将面临许多困境。家庭中最杰出的成员将确保参议院的Sejm和着名职位的有利权利。此外,他们很容易遵守君主的意愿,并且感谢他们,家庭将获得庄园和权力。但是,一名球员如何处理剩下的挑战呢?谁将对利沃尼亚进行考察?在没有其他候选人的情况下,保卫国家的敌军将不会再受到无能的领导(像“peryna,latyna和dytyna”)?有足够的决心加快维和的救济吗?玩家能否成功地将家园从分区中拯救出来?

你的家人准备好一场权力游戏吗?

The MAGNATES: A Game of Power, a.k.a. Boże Igrzysko: MAGNACI, presents the history of Polish-Lithuanian Commonwealth, from its heyday during the Union of Lublin (XVI century) until the collapse of the state (XVIII century). Players take on the roles of the magnates, who seek to develop the power of their families in the favorable time: the peak of the Polish and Lithuanian Union. Each player has a deck of cards that depicts celebrities of his family. Some of them are capable of great deeds and some will spoil any project with which they are entrusted — but with a good player's decisions, even those small souls could do a lot for his family. During the game, players manage the deck of their characters to achieve, in competition with others, as much as possible on each of the planes of life of the Republic. The fate of the country results from the sum of the activities of the most powerful aristocratic families. If the players fall into a mutual fight for titles and advantages, the Republic will fall under the pressure of neighboring powers. This game for 2-5 players with a game time not exceeding 90 minutes reimplements Martin Wallace's Boże Igrzysko from 2010, using the same principal title in Polish edition under an agreement with the author. From the back of the game box: The MAGNATES: A Game of Power is a strategic board game for 2-5 players which is fast and full of historical atmosphere and rich interactions. It takes you into the world of aristocratic intrigues and struggles for power which tore the Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin, until the Targowica Confederation and the fall of the Polish-Lithuanian state. Players take on the roles of magnates who seek to develop their own family's power in a moment favorable to fortune: the prime of the Union of Poland and Lithuania. The most eminent families fight for prestige and landed estates: the Lubomirski, the Potocki, the Radziwiłł, the Sapieha and the Zamoyski. Each player has a deck of cards depicting well-known personages from a given family. Some of these characters are outstanding people, capable of great deeds. But there are also less useful people, able to spoil any undertaking entrusted them... unless, thanks to the player's decisions, even those lesser ones will do much for the family. During the game, players will manage their deck of characters so that, in competition with others, they can achieve as much as possible on each of the planes of life of the Commonwealth. Players will clash during the creation of the state's internal policy, as well as in response to external threats and opportunities arising from the international situation. And so, as it happened in reality, the fate of the country will be the result of the sum of actions of the most powerful aristocratic families. If the players lose themselves in a mutual fight for titles and advantage, the Commonwealth will collapse under the pressure of the neighboring powers. In MAGNATES, players will face many dilemmas. The most prominent members of the family will ensure beneficial rights in the Sejm and prestigious positions in the Senate. Moreover, they comply with the Monarch's will easily, and thanks to them the family will gain estates and power. But how will a player handle the remaining challenges? Who will undertake an expedition to Livonia? Will the troops protecting the country against enemy invasion, in the absence of other candidates, be again led by incompetents (like "peryna, latyna and dytyna”)? Will there be enough determination to hasten to the relief of Vienna? Will the players succeed in saving the Homeland from partitioning? Is your Family ready for a Game of Power?