玩家评分: 6.9

拥有
拉拉岛
La Isla

桌游极客排名: 1185

本月排名变化: 1

玩家评分: 6.9

玩家人数: 2 - 4 (最佳: 4人)

时长: 30-60 分钟

难度: 2.25 (轻度策略)

适合年龄: 10+

专业评分: 6.49

语言依赖:

无依赖

出版年份: 2014

出版商:

| alea | Ravensburger

设计师:

| Stefan Feld

美工:

| Alexander Jung

桌游类别:

|动物

准备开始探索以前未知的岛屿?好!你和其他球员每个都有一个五名科学家的队伍,你想捕捉动物物种,以便你可以研究它们。当然还有得分点。

La Isla的游戏板由一组奇怪形状的瓦片组成,围绕中央多边形瓦片放置在圆形布置中。三十五个动物标记(五种类型中的七种)在游戏板上随机放置在2,3和4号的空格处;这些数字等于这些空间周围的营地数量。转牌,一名玩家有三张牌,他们面朝下放置在他的卡片显示屏上的A,B和D空格中。所有玩家同时显示他们的A卡,然后将它们放置在显示屏顶部的三个插槽之一;该卡片顶部所示的图像显示了该卡所有者可用的特殊功能。一旦播放器已经在其显示屏上填充了所有三个插槽,则与A动作放置的未来卡片将覆盖现有的卡片。

同时在B插槽中显示卡片后,玩家收集在他们的个人卡片左下角。

每个玩家反过来又把他的一个科学家放在营地上,首先支付两个匹配该阵营的资源。 (如果玩家的所有科学家都在板上,她会移动这些科学家之一)。如果玩家现在在动物空间周围的每个营地都有一名科学家,那么她会拿着这块动物瓦片,就像在板上所说的那样,得分(4,3或2分)。

最后,D插槽中的卡片增加了一只动物的价值。你(而且只有你!)立即得到一个点数,你按比例移动的类型的动物。如果你没有那个tpe的动物,你没有得到任何积分。每个动物都有一个积分阈值,所以如果你把动物向上移动,比如说四次,这种类型的动物在游戏结束时是值得的。比例上升到五,所以每场动物在比赛结束时都可以获得五分。当所有五只动物的这些值的总和等于七,九或十一(根据玩家的数量)时,比赛在结束时结束。玩家然后计算他们的最终成绩,看看谁赢了。

Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points. The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces. On a turn, a player has three cards that he places face-down in the A, B and D spaces on his card display. All players reveal their A cards at the same time, then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display, future cards placed with the A action cover an existing card. After revealing the cards in their B slots simultaneously, the players collect the goods depicted in the lower-left corner of their individual card. Each player in turn then places one of his scientists on a camp, first paying two resources of the type matching that camp. (If all of a player's scientists are on the board, she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space, she takes that animal tile, scoring points for it as noted on the board (4, 3 or 2 points). Finally, the card in the D slot increases the value of one animal. You (and only you!) immediately score one point per animal of the type you moved up on the scale. If you don't have an animal of that type you don't get any points. Each animal has a points threshold so that if you move an animal up, say, four times, each animal of this type is worth an extra point at the end of the game. The scale goes up to five so that every animal can be worth up five points at the end of the game. When the sum of these values for all five animals equals seven, nine or eleven (based on the number of players), the game ends at the conclusion of the round. Players then tally their final scores to see who wins.