玩家评分: 6

拥有
...于是我们牵手了
...and then, we held hands.

桌游极客排名: 4215

本月排名变化: 13

玩家评分: 6

玩家人数: 2 (最佳: 2人)

时长: 30-45 分钟

难度: 1.77 (毛线)

适合年龄: 12+

专业评分: 5.77

语言依赖:

无依赖

出版年份: 2015

出版商:

| LudiCreations

设计师:

| David Chircop | Yannick Massa

美工:

| Marie Cardouat | David Chircop | Todd Sanders

桌游类别:

|卡牌游戏 |即印即玩

...然后我们握手。是一个关于寻找平衡的合作游戏。要取胜,两名球员必须完成目标并达到董事会的中心。“玩家轮流尝试通过放弃情绪卡从节点移动到节点来实现目前的共同情感目标。他们必须这样做,不用口头沟通,同情并且总是在采取行动时考虑对方的情况。

玩家可以使用自己的牌或他们的伴侣,但如果他们的行动导致他们的伴侣无法移动,玩家输,游戏结束。在从节点移动到节点的过程中,他们的平衡发生了变化,而且他们无法重新充满自己的手。“游戏具有一个卡牌展示机制,玩家可以在其中改变他们的”观点“揭示一套新的选择。

玩家通过在平衡的状态和相互之间的一个回合中在会议中获胜,这是非常困难的,因此在实现时是非常有益的。 10;

...然后我们握手。特色艺术由心爱的法国插画师玛丽·卡杜瓦(Marie Cardouat),以美丽的游戏(如迪克西特,蒸汽公园和马拉喀什)而闻名。

...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.