Two camps confront each other. One camp directs the students and aim to flee the school. Every student leaving the building accounts for 1 point. The other camp moves the teachers and tries to capture the students by closing in on them (encircling them or blocking them against the wall). Each captured student accounts for one point for the teachers. After each turn, one card is drawn and its effects applied (generally move some students or teachers) but this can be set aside for a more strategic game.