玩家评分: 8

拥有
高级班长:新手教程2
Advanced Squad Leader: Starter Kit #2

桌游极客排名: 1392

本月排名变化: 6

玩家评分: 8

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 3.81 (重度策略)

适合年龄: 12+

专业评分: 6.39

语言依赖:

少量依赖

出版年份: 2005

出版商:

| Avalon Hill | Multi-Man Publishing

设计师:

| Ken Dunn

美工:

| Ken Dunn | Kurt Miller

桌游类别:

|战争 |二战

(从MMP网站:)

ASL入门套件#2是一个独立的模块,让玩家几乎立即开始玩高级队长。一个自由说明的规则手册教导玩家ASL使用会话风格来教授ASL的概念。如果您拥有并玩ASL Starter Kit#1,您将惊喜地发现ASLSK#2添加新规则的容易程度 - 我们强调了新的规则,以便您可以跳过重新读取您所学到的内容ASLSK#1并获得新的规则!

ASLSK#2添加什么?枪!火炮片。反坦克炮着名和致命的德国“88”。迫击炮和火箭筒! ASLSK#2增加了“命中”过程到您在ASLSK#1学到的基础。如果你没有获得ASLSK#1?有两个“仅步兵”情景让你快速起来!

这回答了我们得到的入门套件概念的不可避免的问题。如果我有ASLSK#1,我需要ASLSK#2吗?入门套件是自包含的。每个都有你需要的一切,玩什么在盒子里,更高的数字增加了你从以前的入门工具包中获得的ASL知识。我们预计不会改变您从以前的入门套件中学到的内容(例如,ASLSK#2在ASLSK#1建立的基础上添加了大约4页的规则)。一个更好的问题是“如果我购买ASLSK#2,我需要ASLSK#1”吗?简短的答案是一个响亮的没有!你可以用ASLSK#2潜水。但如果你这样做,而且你喜欢这个游戏,ASLSK#1增加了更多的板子和场景(步兵),让你享受。我们知道这有点混乱,我们希望这样可以清理一下。

内容:

2 ASX系统的8x22 Geomorphic Maps(w和x) 1个完整的1/2“计数器

1份5/8“的计数器计数器

8个场景印在4张单张卡片纸上#10; 2张快速参考图表打印在卡片纸上#10; 1页20页规则手册(约17页是规则)与丰富的彩色插图

2骰子

方案列表:

S9 Ambitious Assault阿波拉,西西里岛,1943年7月10日

S10 Paper Army Sarandoporo River Valley,希腊,1940年11月3日

S11很长的路要走Biscari站,西西里岛,1943年7月10日

S12开放视野Skyline Drive,卢森堡,1944年12月17日

S13优先目标Korinthos,希腊,1941年4月26日

S14 88在荷兰Zon Zon,1944年9月17日

S15锤子到牙齿Bleialf,德国,1944年12月16日

S16 Legio Patria Nostra Radicofani,意大利,1944年6月18日

&个人领导,车辆,枪

地图比例:每十六进制40米玩家:2(也适用于纸牌或团队游戏)复杂性:中等纸牌适用性:中等&#10& 10;

(用户说明:)ASL三部分系列入门套件中的第二个。 ASL入门套件的目标是将大规模的第二次世界大战的规则介绍在更易于管理的部分。虽然第一个入门套件集中在小型步兵小冲突,第二个是基于涉及步兵和使用战场弹药的对抗。德国人和美国人回来,​​这一次由英国人和意大利人陪同。

这个盒子是一个完整的游戏,包括规则(完整的更新的规则从高级队长:入门套件#1),1满和1个半计数单,两个新的地貌板(w和x)和8个新的场景(S9到S16)。

入门套件系列继续(并完成)与ASL入门套件#3介绍了装甲战斗车辆。

(from MMP website:) ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed! This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 2 8x22 Geomorphic Maps (w and x) for the ASL System 1 full Countersheet of 1/2" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations 2 dice Scenario List: S9 Ambitious Assault Avola, Sicily, 10 July 1943 S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940 S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943 S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944 S13 Priority Target Korinthos, Greece, 26 April 1941 S14 88s at Zon Zon, Holland, 17 September 1944 S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944 S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale: 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:)The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16). The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles.