玩家评分: 6.3

拥有
解药
Antidote

桌游极客排名: 3958

本月排名变化: 25

玩家评分: 6.3

玩家人数: 2 - 7 (最佳: 5人)

时长: 20-30 分钟

难度: 1.62 (毛线)

适合年龄: 13+

专业评分: 5.8

语言依赖:

无依赖

出版年份: 2013

出版商:

| (Web published) | Bellwether Games | Popcorn Games

设计师:

| Dennis Hoyle

美工:

| Jonathan Logan Clark | Dennis Hoyle

在Antidote,你是一个实验室科学家,为一家巨型化学研究集团工作。当一个致命的毒素突然感染你和你实验室里的每一个人,你必须快速工作,分享你的研究,发现Antidote之前太晚了。

在游戏中,玩家轮流决定什么动作所有其他玩家可以从他们手中丢弃或与其他玩家进行交易研究。最终,所有的卡都会耗尽,你将只剩下一个你必须“喝”并希望它是解毒剂。如果这张卡是真正的解毒剂,你就得到治愈并再次玩耍!如果没有...你死了,但你总是可以再试一次!

Antidote有6个核心元素:

扣除:玩家“活”或“死”通过推导已经从游戏中移除的一种卡类型(类似于Clue)。

半合作游戏:你生活在一个人身边,但如果不与其他玩家一起工作,那么推断“解毒剂”可能是不可能的。

同时动作选择:每一回合都涉及到每位玩家。无论是为有价值的信息进行交易还是同时解密您的研究,所有玩家都在不断的参与。这使得游戏体验更加充实,并且消除了长时间的“停机时间”转弯之间。玩家控制的游戏长度:玩家只能控制游戏的速度。如果你认为你知道答案,你可以加快游戏的结局。如果不...好吧,别紧紧呼吸!没有人会等你解决!这个元素增添了紧张和兴奋的感觉。玩家互动的多个级别:即使是“眨眼”或“点头”如果您正在尝试学习或传递玩家之间的信息,在本游戏中可以有意义。同时,一个公然的陈述,如“蓝色配方是有毒的”可能根本没有意义,但是每个人都会通过你的行动来判断你(每个人都可以看到你选择丢弃的卡片)。

惊喜结局:任何人都不可能以100%的确定性知道游戏结束时Antidote是什么。这意味着解毒剂的揭示往往是一个惊喜。

In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it's too late. In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must "drink" and hope it's the Antidote. If this card is the true Antidote, you're cured and live to play again! If not... you die, but you can always try again! Antidote has 6 core elements: Deduction: Players "live" or "die" by deducing the one card type that has been removed from the game (similar to Clue). Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players. Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of "down-time" between turns. Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not...well, don't hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement. Multiple levels of player interaction: Even a "wink" or a "nod" can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as "Blue formulas are toxic" may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard). Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often a surprise.