玩家评分: 6.8

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亡者神抽
Dead Man's Draw: Captain Carcass

桌游极客排名: 1278

本月排名变化: 11

玩家评分: 6.8

玩家人数: 2 - 4 (最佳: 4人)

时长: 15 分钟

难度: 1.33 (毛线)

适合年龄: 13+

专业评分: 6.45

语言依赖:

无依赖

出版年份: 2015

出版商:

| 新天鹅堡(中文)

设计师:

| 暂缺

美工:

| Felideus Bubastis | Vincent Dutrait

桌游类别:

|卡牌游戏 |海盗

“死人之战”是一款简单而具有战略意义的扑克游戏,为2至4名玩家提供风险和奖励。玩家轮流绘制卡片,并结合他们的特殊能力掠夺最多的战利品,而不会破坏他们的全部手。

死亡人物绘制的转折核心在于:拉出顶级卡使用其特殊能力。你的回合是不会,直到你说的是,但是。只要你喜欢&ndash,你可以继续拉卡;直到你玩了一张已经看到的西装的卡片,那么你就失去了一切。知道何时停止和“银行”你的卡牌是你在“死亡人物”中做出的最大决定,但太过胆小的时候,勇敢的对手可以通过更大,更有利可图的转弯来传递你的卡片。

特殊能力是死人绘画取得成功的关键,彼此相辅相成。 DMD中的每个西装都有一个效果,即当他们翻转那件西装的卡时,玩家可以瞄准。

Anchor–即使你破产,保留所有你在锚之前所做的一切。

Cannon–销毁一个对手以前存在的一张卡。

Chest–通过银行直接从丢弃堆中存储多少卡,当您在银行柜台时,双重拖拉;但是只有当你还存储一个密钥时。

Hook–玩你之前的一张银行卡。

Key–启用胸部特别。

Kraken–不好了!你被迫再画两张卡片。

Map–从丢弃的堆中画出三张牌,然后玩一个。

Mermaid–没有能力,但值得多点(美人鱼编号4-9而不是2-7)。

Oracle–再看下一张卡,然后再决定是否要播放。

Sword–偷一个对手以前的银行卡并玩它。

其中许多工作很好,就像使用钩子从你的手中重新玩一把剑,以窃取一个对手的胸部去你的钥匙–通过发挥能力,而不仅仅是通过抽奖的运气来弥补巨大的积分。

一旦甲板耗尽,玩家总共获得了每套西装最高卡的价值。高分获胜。

Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands. The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you lose everything. Knowing when to stop and "bank" your cards is the biggest decision you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns. The cards’ special abilities are key to success in Dead Man’s Draw, and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit. Anchor – Keep everything you drew before the Anchor even if you bust. Cannon – Destroy one card an opponent has previously banked. Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key. Hook – Play one of your previously banked cards. Key – Enables the Chest special. Kraken – Oh no! You’re forced to draw at least two more cards. Map – Draw three cards from the discard pile and play one. Mermaid – No ability, but worth more points (Mermaids are numbered 4-9 instead of 2-7). Oracle – Look at the next card before deciding if you want to play it. Sword – Steal an opponent’s previously banked card and play it. Many of these work well together, like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw. As soon as the deck is depleted, players total up the value of the highest card they’ve banked from each suit. High score wins.