玩家评分: 6.8

拥有
前哨
Outpost

桌游极客排名: 2492

本月排名变化: 23

玩家评分: 6.8

玩家人数: 2 - 9 (最佳: 4人)

时长: 150 分钟

难度: 3.12 (重度策略)

适合年龄: 12+

专业评分: 6.02

语言依赖:

少量依赖

出版年份: 1991

出版商:

| Stronghold Games | TimJim Games

设计师:

| James Hlavaty | Timothy Moore

美工:

| Karim Chakroun | Michael D. Moore | Damian Isherwood

桌游类别:

|经济 |科幻

桌游机制:

|拍卖/竞价

玩家竞争建立最好的前哨。他们必须建立和组织工厂生产资源,然后用于建造更多的工厂,并购买13个前哨改进中的任何一个,具有不同的优势(从生产技术,资源储存,人口增加到资源生产站等)。改进是通过拍卖获得的,每个玩家可以每轮赢得数次。游戏中有3个阶段,第一阶段之后,每个阶段都可以进行新的改进。每个员工工厂和改进值得一定数量的胜利点(从矿石厂的1点到月球基点的20点),第一名获得75分的胜利。

这个游戏的机制后来被再次用于Zavandor权杖,并在较小程度上在腓尼基使用。

Players compete to build the best outpost. They must build and staff factories to produce resources, which are then used to build more factories, and purchase any of 13 outpost improvements that give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first, a new set of improvements is available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base), and the first player to reach 75 points wins. This game's mechanisms were later reused in The Scepter of Zavandor and, to a lesser extent, in Phoenicia.