桌游极客排名: 3120
本月排名变化: 47
玩家评分: 6.2
玩家人数: 3 - 5 (最佳: 4人)
时长: 120-180 分钟
难度: 3.75 (重度策略)
适合年龄: 14+
专业评分: 5.91
语言依赖:
大量文本需要阅读
SeaFall是一个4X启发的游戏(没有玩家消除/灭绝)设置在“年龄”世界让人想起我们的世界。
在SeaFall,世界正开始脱离黑暗时代,并开始重新发现航海技术。玩家扮演一个大陆帝国的角色,咨询一个顾问团,发现新的岛屿,探索这些岛屿,发展贸易,发出袭击各方,参加船上作战等等。与“风险遗产与流行遗产”一样,由Rob Daviau共同设计,SeaFall随着游戏的进行而演变,将自己的怨恨纳入游戏的历史,并在玩家们打开世界的同时,在每一张桌子上建立不同的叙述。 ;
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.