玩家评分: 7

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购买实体版桌游

淘宝购买
神机妙算
Wizard

桌游极客排名: 845

本月排名变化: 1

玩家评分: 7

玩家人数: 3 - 6 (最佳: 4人)

时长: 45 分钟

难度: 1.72 (毛线)

适合年龄: 10

专业评分: 6.70

语言依赖:

无依赖

出版年份: 1984

出版商:

| 新天鹅堡(中文)

设计师:

| Ken Fisher

美工:

| Franz Vohwinkel

桌游类别:

|卡牌游戏 |梦幻

桌游机制:

|打赌 |手牌管理 | |拼牌

诀窍游戏向导使用一个六十卡牌甲板,包括传统的52张牌甲板(四套西装中的1-13),以及四个向导(高)和四个杰西斯(低)。

&#10根据玩家的数量,玩家可以根据玩家的数量进行多轮比赛,而以最高分获胜者则以最终胜出。在每一轮中,玩家都会拿到一张卡片,第一轮一张牌,二张卡,第三张三张,等三张。然后通过翻转脱架甲板的顶卡来确定王牌;如果一件衣服被揭露,那套西装是王牌,而如果一个巫师或小丑(或最后一轮没有牌)被揭露,那么这轮没有王牌。玩家然后说出他们希望在一轮中赢得多少技巧。

玩法和获奖的技巧主要使用标准的骗局规则。如果玩家领先适合卡牌,那么所有其他玩家必须遵守。如果玩家带领一个小丑,那么第二名玩家就决定了西装。如果玩家领导向导,那么跟随者可以玩任何他们想要的东西。然而,在所有情况下,玩家总是可以玩一个向导或者Jester,即使他们持有领带的牌子。

每个玩家玩了一张牌后,确定诀窍的获胜者如下:如果一个或多个向导玩,第一个向导的玩家将获胜,收集卡片,并导致下一个技巧。如果没有,谁打最高的王牌赢得了伎俩。如果没有,谁打最高牌的头盔赢得了伎俩。如果所有的球员都打了Jesters,谁打第一个Jester就赢了。

玩过所有的技巧后,玩家们总结了他们的得分。如果一名选手与他们的出价相匹配,在比赛开始时就获得了很多技巧,他们的得分为20分,加上10分。如果一个玩家错过了他们的投标,他们每个技巧都会丢失10分,无论他们是多少还是少于预测。

向导中的常见变体是不允许总数在一轮中进行投标以匹配轮次,从而迫使(至少)一个球员每轮都被关闭。

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

  • 1465 巫师 Wizard 中文规则.pdf下载

牌套信息

56 x 87mm (2 1/4" x 3 1/2")