The object of this game is to be the first player to reach the sword space and throw a four. On his or her turn, each player throws a die and moves his or her game piece the number of spaces indicated. If the playing piece lands on a color space with a picture of Merlin the Magician, a Magic Card is drawn and the player follows the instructions printed on it. The card is then discarded and the player’s turn ends. When a game piece reaches the circular track and lands by exact count on a space marked “Move to Sword Space”, the player moves their piece to this space and immediately casts another die. If the die is a four, the player draws the sword and wins the game.