玩家评分: 7.6

拥有
塔隆
Talon

桌游极客排名: 2414

本月排名变化: 11

玩家评分: 7.6

玩家人数: 2 - 6 (最佳: 2人)

时长: 60-90 分钟

难度: 2.52 (中度策略)

适合年龄: 12+

专业评分: 6.04

语言依赖:

无依赖

出版年份: 2016

出版商:

| GMT Games

设计师:

| Jim Krohn

美工:

| Rodger B. MacGowan | Brett Miller | Mark Simonitch

桌游类别:

|科幻 |战争

				

					更新:

来自GMT Talon转载页面:“纸牌: - Talon系统以非常好的纸牌形式出现两个原因:”#1;没有隐藏的信息。

2。没有同时作出决定。每个决定顺序发生。

然而,专门的接龙系统正在与Talon 1000一起发布。请参阅(GMT)Talon 1000页面了解更多信息。“

BGG上市Talon 1000。

设计师:Jim Krohn,开发人员:Bob Seifert#10;

长期受到成本和国际问题的困扰,真正的太空探索似乎没有可能为人类。惊人的技术突破将在2112年改变所有这一切。发射“近快速”(NFTL)驱动器将使大型船只能轻松地进出行星的重力,并在太阳系的局限。十年之后,完成更快的光照(FTL)驱动将把星系变成一个开放的画布。联合共同目标,新成立的特伦联邦开始画画。 “扩展”导致了殖民地,研究站点和更多的技术发现,但也导致认识到它们并不孤单。虽然没有遇到有异常的外来物种,但远距离扫描仪已经获得了FTL驱动器的独特签名。情人必须存在...他们必须是太空飞行。 Terran扩张停了

不知道期待什么,巩固一段时间,强调防御性技术和舰队建设。 2227年,地球人民第一次接触这个未知的种族。随着时间的推移,他们最终会把这个其他世界的人称为塔龙。这是缩短了外号的声音,弥补了他们的名字,但它也是奇怪的预言 - 塔龙帝国非常像一个猛禽在刚刚起步的特兰联合会上。

游戏规模:#10 ;

单位:个人资本船舶和战斗机

时间:个人车队战斗

玩家:2到6

地图:每个十六进制代表一个地区通常只有一艘船的空间“接龙适宜性:没有隐藏的信息,没有同时的行动”欢迎来到Talonverse .....

Talon是一个战术空间战术的游戏设置在一个不断增长的宇宙与自己的历史和背景故事。这场比赛在Terran联邦和Talon帝国之间的第一次战斗战争中引入了战斗。这是一个舰队战斗游戏。与个别船只的战斗可以战斗,但游戏容易和快速地模拟与3-10艘船的战斗。这些都是首都舰队。这不是关于太空战斗机的游戏。游戏中的大多数船只都很大,您必须平衡船只在盾牌,武器,传感器和机动性之间的功率输出 - 您不只是做一个Immelman。每个派别都有独特的能力,每艘船都有独特的功能。适当的策略包括评估您的船只和敌人的不同能力。

这是一个无障碍游戏。管理舰队舰队的复杂性已经被烧入了游戏系统,让玩家自由地做出有意义的决定。它也是一个快节奏的游戏。小型车队的场景可以在一个小时内播放,较大的一个在两个以下。这使得游戏主题丰富,充满快速但有意义的选择。

游戏如何做到这一点?所有船舶的能源使用被集成到称为功率曲线的东西中。所有玩家必须做的是调整船的速度。一个船的速度决定了更多的可用力量,以加强武器的速度,加强盾牌,紧张的转弯,但是永远不会有足够的。游戏是在地图上进行的 - 距离移动,发射弧,屏蔽弧是明显的,容易解决。游戏使用非常大的层压计数器。所有的船舶系统都直接显示在计数器上,并且层压允许您使用干擦除标记来标记损坏和其他船舶信息。所有的重要信息都是您的指尖,一目了然,在地图上。能够看到战斗在地图上展开,让游戏系统能够处理更多数量的船只,而不会有混乱和精力。“#10;

游戏功能

Terran舰队(10种不同船级)

Talon舰队(9种不同的船级)

船只与4盾弧

战斗机中队基地,运输每个阵营的独特能力小行星,行星,星云黑洞,蠕虫孔6种不同的武器系统,包括跟踪在板上的导弹# NFTL和FTL驱动器12第一次爪哇战争的故事情景#任务品种:护送任务,行星入侵,基础攻击...

终身成绩跟踪

帝国战争运动游戏与动态,战略层面的决定#10;用于采购船舶和设计的点系统 - 您自己的方案

与太空帝国的关系4x

Background: Long hampered by cost and beset by international problems, real space exploration did not seem possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112. The invention of the Near Faster Than Light (NFTL) drive would make it possible for large ships to move easily in and out of a planet's gravity well, and to travel quickly within the confines of a solar system. Ten years later, the perfecting of Faster Than Light (FTL) drive would turn the galaxy into an open canvas. United by a common purpose, the newly formed Terran Confederation began to paint their picture. Expansion led to colonies, research stations, and even more technological discoveries, but it also led to the realization that they were not alone. Although no sentient alien species had been encountered, long range scanners had picked up the distinctive signatures of FTL drives. Sentient races must exist... and they must be space faring. Terran expansion stopped. Not knowing what to expect, a period of consolidation followed which emphasized defensive technologies and fleet building. First contact was made by the people of Earth with this unknown race in 2227. Over time, they would eventually call these other-worlders the Talon. It was a shortening of the alien sounds that made up their name but it was also oddly prophetic-the Talon Empire swooped in very much like a raptor upon the fledgling Terran Confederation. Game Scale: Units: Individual capital ships and fighters Time: Individual fleet battles Players: 2 to 6 Map: Each hex represents a region of space that normally holds only one ship Solitaire Suitability: there is no hidden information and no simultaneous action Welcome to the Talonverse..... Talon is a game of tactical space combat set in a growing universe with its own history and back story. This game introduces battles during the First Talon War between the Terran Confederation and the Talon Empire. This is a Fleet Combat game. Battles with individual ships can be fought, but the game easily and quickly simulates combat with fleets of 3-10 ships. These are fleets of Capital Ships. This is NOT a game about fighter combat in space. Most ships in the game are large and you must balance your ships' power output between shields, weapons, sensors and maneuverability - you are not just doing an Immelman. Each faction has unique abilities and each ship has unique features. Proper strategy involves assessing the different abilities of your ships and the enemy's. This is an Accessible game. The complexity of managing fleets of capital ships has been baked into the game system, leaving the player free to make interesting decisions. It is also a Fast Paced game. Small fleet scenarios can be played in one hour, larger ones in under two. This makes the game thematically rich and full of quick but meaningful choices. How can the game do all this? All a ship's energy use is integrated into something called a Power Curve. All a player has to do is adjust the speed of the ship. A ship's speed determines how much Available Power it gets to charge weapons faster, reinforce shields, tighten turns... but there will never be enough of it. The game is fought on a Map - distances moved, firing arcs, shield arcs are distinct and easily resolved. The game uses Very Large, Laminated Counters. All of a ship's systems are displayed directly on the counter and lamination allows you to mark damage and other ship info with a dry erase marker. All of the important information is at your fingertips, at-a-glance, on the map. Being able to see the battle unfold on map allows the game system to handle a much larger number of ships without confusion and effort. Game Features Terran Fleet (10 different ship classes) Talon Fleet (9 different ship classes) Ships with 4 Shield Arcs Fighter Squadrons Bases, Transports Unique Abilities for each faction Asteroids, Planets, Nebulae Black Holes, Worm Holes 6 Different Weapon Systems including Missiles that track on the board NFTL and FTL Drives 12 Scenarios following the story of the First Talon War Mission Variety: Escort missions, planetary invasions, base assaults... Lifetime Score tracking Empire War campaign game with dynamic, strategic-level decisions Point System for Purchasing Ships and Design-Your-Own Scenarios A tie in with Space Empires 4x Update: From the GMT Talon Reprint page: "Solitaire: - The Talon system plays extremely well solitaire for two reasons: 1. There is no hidden information. 2. There are no simultaneous decisions. Each decision happens sequentially. However, a dedicated Solitaire System is being released with Talon 1000. See the (GMT) Talon 1000 page for more information." BGG listing for Talon 1000. Designer: Jim Krohn, Developer: Bob Seifert