玩家评分: 6.7

拥有
繁荣之都
Prosperity

桌游极客排名: 2248

本月排名变化: 14

玩家评分: 6.7

玩家人数: 2 - 4 (最佳: 2人)

时长: 60 分钟

难度: 2.56 (中度策略)

适合年龄: 13+

专业评分: 6.08

语言依赖:

无依赖

出版年份: 2013

出版商:

| Ystari Games | Asmodee

设计师:

| Sebastian Bleasdale | Reiner Knizia

美工:

| Arnaud Demaegd | Neriac

桌游类别:

|经济 |环境

你是一个正在扩大的伟大国家的领导人。在游戏涵盖的七十年的过程中,您将不得不投资于基础设施和行业,为您的国家提供能源并投资于高级研究,以保持竞争力。“但繁荣有一个价钱。你欠下世代让他们成为一个健康的世界。污染潜伏,但是你能够限制吗?

繁荣有玩家建立他们的国家在一个宏伟而抽象的规模,他们需要平衡对能源和生态的关注与不断的资本需求和繁荣点的长期目标。

游戏开始于24瓦可用,一半在共享游戏板的能量方面,一半在生态方面。每侧两个瓷砖放置在1-6级,玩家各有两个研究标记–能源与生态–从1级开始。每个玩家都有一个单独的游戏板,带有彩色空间的瓷砖,污染轨道和能量和生态轨迹。一堆36瓦–瓦片安排了几十年:从2030年底的6个,然后是从2020年的5个,从1970年到5年;在播放区域中设置。

转牌,玩家从堆栈中绘制顶部的瓦片,然后每个人都解析在瓦片上突出显示的符号:

&# 10;能源&ndash积极的价值,赚钱;为了负值,亏钱或增加你的污染#生态–删除或添加光盘到您的污染轨道#10;资本–为你拥有的瓷砖上的每个资本标志赚钱#研究与发现为您拥有的瓷砖上的每个研究标志提供一个研究标记。繁荣–每个拥有的瓷砖上的每个繁荣象征的分数,但只有当你的污染不被超越时,每个人都做到了这一点,活跃的玩家需要两个动作,如果需要重复一个动作。可能的行动是:

拿钱。删除一个污染标记。在一个研究轨道上向前移动一个空间。购买一块瓷砖,其数额是根据瓷砖是能源还是生态学以及相应研究标志的水平。如果您购买相同水平的瓷砖,则成本为欧元; 100;如果瓷砖是较高的水平,你支付欧元; 100,加上欧元;每个级别100;而且如果平铺较低,则您会支付平价和欧元; 50。

如果需要,玩家可以覆盖现有的瓦片,在此过程中失去任何好处(或处罚)。在您首先提供运输之前,个别董事会的某些部分不在新的基础设施之上;收费公路,高速公路甚至火车系统都有自己的缺点,但理想情况下,您可以通过这些故障点建立自己的方式,而不会造成太多的污染。

当最后的瓦片绘制时,那个球员完成轮回,那么每个人都得分:他们的能量和生态水平是两倍,一个用于资本(有钱被转换成繁荣点),一次用于两条轨道的研究(对于那些研究最多的点),一次是繁荣。赢得最多繁荣点的人赢了!

You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive. But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology – remove or add discs to your pollution track Capital – earn money for each capital symbol on the tiles you own Research – advance one research marker one space for each research symbol on tiles you own Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!