In The Economy Game, players simulate a person's life in an economic society. There are four different squares on the board, namely consumption, decision, risk and government. On concumption, the player must purchase one commodity (priced after Power Grid mechanics). On decicion, the player must choose an action (education, investments, production, mortgage etc). On risk, the player draws a risk card, and on government a new government card is turn over, and acts as a global environment card. According to Sid Sacksons - A Gamut of Games: A simple but clever "market" using chips placed on spaces from $100 to $500 involves the players in the problems of supply and demand. Many more business options are included. On one level, The Economy Game is constructed as a simple capita accumulation race. The first player to acquire $50,000 wins. On the back of the rules, however, is a "Players Performance Evaluation" that contains discussion questions. These questions look more appropriate to a classroom type discussion or a game play tester note taking session than to typical game players. Playboss was first using that mechanism. König Krösus is reduced to the basic mechanism.