玩家评分: 7.1

拥有
Nomic

桌游极客排名: 9887

本月排名变化: 58

玩家评分: 7.1

玩家人数: 2 - 99 (最佳: 6人)

时长: 10-180 分钟

难度: 4.33 (重度策略)

适合年龄:

专业评分: 5.55

语言依赖:

无依赖

出版年份: 1982

出版商:

| (Self-Published)

设计师:

| Peter Suber

美工:

| (Uncredited)

桌游类别:

|记忆 |谈判 |聚会 |即印即玩

桌游机制:

|骰子驱动 |纸笔记录 |投票

暂缺

In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed." Players start off following some "initial rule set", and gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change. Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be: * the addition of a new mutable rule * an amendment to a mutable rule * the repeal of a mutable rule * the transmutation of a rule from mutable to immutable * or the transmutation of a rule from immutable to mutable The game can be played around a table with written notes, or online through mailing lists or forums. Alternative starting rulesets exist, particularly for online and postal games which don't suit the usual clockwise turn order. Several games have been running online for over a decade.