玩家评分: 7.8

拥有
向地方海岸前进:袭击达姆巴斯特
Enemy Coast Ahead: The Dambuster Raid

桌游极客排名: 4050

本月排名变化: 31

玩家评分: 7.8

玩家人数: 1 - 3 (最佳: 1人)

时长: 30-360 分钟

难度: 3.15 (重度策略)

适合年龄:

专业评分: 5.79

语言依赖:

大量文本需要阅读

出版年份: 2014

出版商:

| GMT Games

设计师:

| Jeremy White

美工:

| Rodger B. MacGowan | Mark Postlethwaite | Jeremy White

桌游类别:

|飞机 |战争 |二战

来自出版商游戏页面的信息

操作Chastise:Dambuster Raid#1943年5月16日晚上,1917年兰卡斯特617中队的轰炸机从英国林肯附近的基地起飞并以鲁尔为德国工业的核心。中队的任务是摧毁控制着德国战争发动机的水库的水坝。以航空工程师巴诺斯·瓦利斯(Barnes Wallis)的话来说,这个运作的策划者,“权力”取决于能源的供应,如煤,油和水......如果他们的破坏或瘫痪可以完成他们的提议A意思是说,使用这种方式不可逆转地继续进行战争。“Lancasters被修改为携带一个代号为”Upkeep“的最不寻常的武器。它看起来更像是一个爆炸装置的汽油桶,但经过精心设计和测试的外层,缓冲了瓦利斯设计的挥发性矿物,弹跳在鱼雷网上,并亲吻大坝的嘴唇,其背脊仔细设计来拥抱大坝,而不是冲击冲击。维护应该沿着墙壁向下倾斜,像一个深度收费,一半引爆。脑震荡会破裂结构,水坝阻挡的水质将推开裂缝,造成墙体破裂。大坝将被毁灭。“#8;#8; Lancasters当中有8人不会在那天晚上回来,但是M&Ouml,Hne和Eder水坝的两个主要目标被破坏了,放开了一个相当于一半百万吨水,夺取1200多名德国平民和军事人员的生命。据平均伤亡人员估计,这是迄今为止爆炸事件最致命的夜晚,尽管后来的任务将使其伤亡人数减少。在工业破裂的情况下,突击扫描地区电力数小时,严重地减少了水库。这不是一个决定性的打击,但它是成功的。至少还有一个水坝遭到破坏,这可能是毁灭性的。这是你的挑战:能否匹配617的成功?你能超越吗?

在敌人海岸前进的游戏:Dambuster Raid,你指挥一个新成立的中队分配了在鲁尔山谷破坏水坝的任务。你不仅提供了各种各样的决定,而且你们在忍受危险的夜袭袭击的危险时,扮演着看不见的命运之手。玩运动,你组织和训练中队,或玩历史场景。

玩家

玩纸牌,你做到这一切。和队友一起玩,你们中的一个是向下属下令的中队指挥官。如果水坝遭到破坏,中队指挥官将获胜,而下属竞争完成他们的命令,伤亡人员和分配给他们的机器的伤亡最少。只有一个下属会赢。当然,如果大坝没有被破坏,你们都会失去。

Scale&细节

每个兰开斯特都有自己的1“计数器。每个轰炸机将携带两三个5/8“代表机组人员,军械和可能的精英船员的标记。所有在袭击之前或期间授予的装备的人员都在这个游戏中以自己的标记代表,每个人都赋予其船员一个独特的特征。即使是中队指挥官的狗也能获得自己的标记!

地面队员也被列为竞选游戏,以标记为各种任务的标记为特征。您将不得不在维护安全性的同时有效地申请和管理您的Erks。那不是那么容易。你可能会发现有必要转移当地的手提箱,或采取大量措施,将54个中队转出斯坎普空军基地,甚至完全隔离基地。

侦察是至关重要的。在竞选游戏中,你需要调查大坝的防御和对他们的路线,但太多的侦察,你有冒险倾倒敌人的风险。但是多少钱呢?你必须瞄准正确的大坝或正确的水坝组合,才能完成工作。 Mö hne和Eder是最有可能的目标,但如果他们得到很好的保护呢?你有冒险,还是去其他水坝,希望能够破坏足够的水力来实现你的目标?

培训至关重要。在竞选游戏中,您将征兵,然后训练您的船员在非常低的高度飞行,保持稳定的速度,将目标定位在夜间死亡之中,并在距坝的正确距离处释放武器。你只有这么多时间准备你的中队。你可能需要决定更重要的是:在准备释放军械时,学会保持正确的高度和速度,还是找到大坝的能力?如果你的男人不会很快掌握这些技能,你可能不得不赞成一个。你可以随时施加额外的训练,但是推动你的人太难,他们变得疲劳,甚至可能在训练中损坏他们的轰炸机,或者更糟糕的是,它们撞倒了。如果你不足够推动它们,你可能会耗尽时间。月亮将只有这么长时间,水库正在缓慢上升。一旦充满,德国人将打开阀门并释放水,使它们更难以破坏。时间正在滴答作响。游戏委员会分为三个部分,任务规划绘图仪,飞行地图(从斯坎普到鲁尔)和目标地图。第一种情况仅使用目标地图,而较大的场景将使用它们以及飞行地图。只有竞选游戏才能充分利用规划任务绘图仪,您可以组织和训练您的中队,将任务分配给地勤人员,并修改Lancasters进行此次独特的攻击。 Lancasters已经以多种方式进行了修改:操作手段:

顶部的炮塔和盔甲被拆除以补偿弹弹的重量(是的,那些轰炸机正在为夜间战斗人员坐鸭子)。安装了甚高频无线电台,以便在目标时能够更好地进行指挥和控制(他们是战机中的标准,但这是第一次配备轰炸机的驾驶舱)。丹恩炸弹一对Aldis聚光灯用于判断轰炸机在水库上的高度。“目标地图”旨在描绘(和分析)轰炸机攻击中的四个关键要素:高度,速度,距离大坝的距离,以及接近坝坝面的角度。在攻击期间,您将努力获得完美的角度,理想的速度和高度,在距离大坝正确的距离(“Upkeep”是弹跳炸弹的代号)之前发布保养之前,调整其中的一个或多个。你可以选择拉起而不是释放军械,绕过另一个跑步,因为发现那个甜蜜点是棘手的,每个兰卡斯特只有一个炸弹掉下来。你必须计算出来。

运动游戏

完整的运动游戏开始于组队在袭击前几周。玩家扮演中队领导或他的下属在团队中的角色,征用轰炸机,地勤人员和机组人员。他必须训练机组人员,结果是可变的。退伍军人往往比缺乏经验的船员更多地受训,但是总是有可能破坏甚至破坏轰炸机,失去或疲惫的训练中的船员。正如空军副部长科克伦向617名长官指挥官所说:“现在有这么多紧急事件,因为你没有办法训练。培训将是重要的事情,所以马上就要走了。“同时,玩家可以按照飞行路线和水坝的顺序进行调查任务,获取帮助他设计目标列表的信息。有七个水坝可以被攻击,但是玩家不太可能有资源打击他们(那里没有什么阻止他尝试)。在发起攻击之前,玩家想知道哪些水坝被fl ak,探照灯和气球捍卫,水库有多高(越高越好,但是太高,德国人可能马上打开阀门并降低水位,所以时机至关重要)。然而,太多的侦察可能会抛弃德国人,这意味着战争的雾是设计的一个非常重要的方面。在飞行已经进行之前,玩家将不知道安全性是否受到损害。正如翼指挥官吉布森向617中队的男子解释的那样:“其他男孩问你什么时候要做,只要告诉他们自己的事情,因为这个游戏中的所有东西,安全是最大的因素。” ;所有的这个规划和准备结束时,玩家决定他的中队准备好,他发起袭击。然后,玩家组织他的中队波澜壮阔,分配机组人员到Lancasters,用武装武装,分配一级和二级目标,以及波领导。一旦发射,轰炸机可能会遇到沿着飞行路线的危险 - 当然还有电灯杆和探照灯,还有电线杆和树木。历史上,617中队飞得足够低,可以击中海浪和电缆(玩家可能会选择高空飞行,但遇到夜战士的风险更为致命)。沿着路线轰炸机可能会遇到发动机故障或失去路。导航训练在飞行过程中得到回报(每转代表历时1小时)。

达到并获得目标后,玩家使用目标地图进行攻击转弯,每次代表约8分钟历史时间。这里每个轰炸机必须协商大坝的直接地形和防御(如果有的话 - 侦察任务可能会显示一些水坝是无防御的,使其成为主要目标,但是如果安全受到威胁,那么玩家可能会发现德国人增加了防御) 。有一个进场顺序,玩家必须解决目标地图上每个轰炸机的攻击,争取完美的速度和高度,希望在距离大坝正确的距离处释放弹跳的矿。如果攻击延长,可能会被夜战者跳过,激励玩家迅速完成工作。最后,玩家解决了返回的轰炸机的命运以及失去的轰炸机的命运他们的方式,然后进行一个清晨的侦察任务,验证他对水坝造成的伤害。只有受损的水坝可能在早晨被削弱和破坏,相反地,你们的轰炸机组人员的报告可能被证明是夸张的。“情景

游戏也被提出在九种情况下,每种情况都隔离了“操纵契约”的特定方面。事实上,这些规则是以程序方式组织的,第一部分解释攻击规则。因此,在阅读这些规则之后,可以播放头几个场景。例如,第一种情况是对Mö hne水库的行动进行处理,而随后的情景包含更多的任务(和更多的规则),直到玩家准备好进行包括从训练到轰炸和返回的整个操作的运动游戏

Information from publishers game page Operation Chastise: the Dambuster Raid On the night of May 16, 1943, nineteen Lancaster bombers of 617 Squadron took off from their base near Lincoln in Great Britain and headed for the heart of German industry in the Ruhr. The squadron’s task was to destroy the dams that controlled the reservoirs feeding Germany’s war engine. In the words of aeronautical engineer Barnes Wallis, the mastermind behind the operation, “power is dependant on the supply of natural stores of energy such as coal, oil and water.... If their destruction or paralysis can be accomplished THEY OFFER A MEANS OF RENDERING THE ENEMY UTTERLY INCAPABLE OF CONTINUING TO PROSECUTE THE WAR.” The Lancasters had been modified to carry a most unusual ordnance codenamed Upkeep. It looked more like a petrol barrel than an explosive device, but the painstakingly engineered and tested outer layer cushioned a volatile mine designed by Wallis to bounce over torpedo nets and kiss the lip of the dam, its backspin carefully devised to hug the dam rather than ricochet on impact. Upkeep was supposed to plunge down along the wall like a depth-charge, detonating halfway down. The concussion would crack the structure, and the water’s mass held back by the dam would push open the crack, creating a breach in the wall. The dam would be destroyed. Eight of the Lancasters would not return that night, but the two primary targets of the Möhne and Eder dams were breached, letting loose a combined torrent that measured nearly half a million tons of water and taking the lives of over 1200 German civilians and military personnel. Measured in civilian casualties, it was the most lethal night of the bombing campaign thus far, although later missions would dwarf its casualty list. Measured in terms of industrial disruption, the raid cut the region’s electrical power for several hours and severely reduced its water reservoir. It was not a decisive blow, but it was successful nonetheless. Had at least one other dam been breached, it could have been devastating. This is your challenge: can you match 617’s success? Can you surpass it? The Game In Enemy Coast Ahead: The Dambuster Raid, you command a newly formed squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions, you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron, or play the historical scenarios. Players Play solitaire and you do it all. Play with teammates and one of you is the squadron commander giving orders to subordinates. The squadron commander wins if the dams are breached, while subordinates compete to accomplish their orders with the least casualties to the men and machines assigned to them. Only one subordinate will win. Of course, if the dams are not breached, you all lose. Scale & Detail Each Lancaster is represented by its own 1” counter. Each bomber will carry two or three 5/8” markers representing aircrew, ordnance and possibly an elite crewman. All the men awarded decorations before or during the raid are represented in this game by their own marker, each imparting a unique characteristic to its crew. Even the squadron commander’s dog gets his own marker! Ground crew are also featured in the campaign game, represented by markers rated for a variety of tasks. You will have to requisition and manage your Erks effectively while maintaining security. That’s not so easy. You may find it necessary to transfer the local barmaid or take the drastic measure of transferring 54 squadron out of Scampton airbase, or even quarantining the base altogether. Reconnaissance is crucial. In the campaign game you will need to survey the defenses of the dams and the routes to them, but too much recon and you risk tipping off the enemy. But how much is too much? You will have to target the right dams or the right combination of dams, to get the job done. Möhne and Eder are the juiciest targets, but what if they are well defended? Do you risk it, or go for the other dams hoping to breach enough of them to achieve your goal? Training is vital. In the campaign game you will requisition and then train your crew to fly at exceptionally low altitude, maintain a steady speed, locate the target in the dead of night, and release ordnance at precisely the right distance from the lip of the dam. You will only have just so much time to prepare your squadron. You might have to decide what is more important: learning to maintain the right altitude and speed while preparing to release ordnance, or the ability to find the dam? If your men don’t master these skills quickly you may have to favor one over the other. You can always impose extra training, but push your men too hard and they become fatigued, perhaps even damaging their bomber in training or worse, crashing it. And if you don’t push them enough you may run out of time. The moon will be right only for so long and the reservoirs are slowly rising. Once full, the Germans will open the valves and release the water, making them that much harder to breach. The clock is ticking. The game board is organized into three sections, the Mission Planning Blotter, the Flight Map (from Scampton to the Ruhr), and the Target Maps. The first scenarios use only the Target Maps, while larger scenarios will use them as well as the Flight Map. Only the campaign game takes full advantage of the Planning Mission Blotter, allowing you to organize and train your squadron, assign tasks to ground crew, and modify the Lancasters for this unique raid. The Lancasters were modified in a number of ways for Operation Chastise: top-turret and armor were removed to compensate for the weight of the bouncing bomb (yes, those bombers were sitting ducks for Nightfighters). VHF radio sets were installed to allow better command and control while over the target (they were standard in fighters but this was the first time a bomber’s cockpit was fitted with them). Dann bombsight. pair of Aldis spotlights rigged to judge the bomber’s altitude over the reservoir. The Target Maps are intended to portray (and analyze) four key elements in a bomber’s attack: altitude, speed, distance from the dam, and the angle of approach to the face of the dam’s wall. During an attack you will strive for the perfect angle, the ideal speed and altitude, adjusting one or more of these before releasing Upkeep at just the right distance from the dam (“Upkeep” was the codename for the bouncing bomb). You may choose to pull-up rather than release ordnance, circling around for another run, because finding that sweet spot is tricky and each Lancaster has only one bomb to drop. You’ve got to make it count. Campaign Game The full campaign game begins with the forming of the squadron weeks before the raid. The player assumes the role of squadron leader or one of his subordinates in team play, requisitioning bombers, ground crew, and aircrew. He must train the aircrews and results are variable. Veterans tend to get more out of training than less experienced crews, but there is always the possibility of damaging and even crashing bombers, and losing or exhausting crews in training. As Air Vice Marshal Cochrane explained to 617’s Wing Commander: “Now there’s a lot of urgency in this, because you haven’t got long to train. Training will be the important thing, so get going right away.” Meanwhile, the player may order recon missions along the flight path and over the dams, garnering information that will help him devise a target list. There are 7 dams that can be attacked, but it is unlikely the player will have the resources to hit them all (there’s nothing stopping him from trying). Before launching the attack the player would like to know which dams are defended by flak, searchlights and balloons, and how high the reservoir is (the higher the better, but too high and the Germans may soon open the valves and reduce the water-level, so timing is crucial). Too much recon can tip off the Germans, however, which means that the fog of war is a very important aspect of the design. The player won't know if security has been compromised until the flight is already underway. As Wing Commander Gibson explained to the men of 617 squadron: “When the other boys ask you what you’re doing, just tell them to mind their own business, because of all things in this game, security is the greatest factor.” All this planning and preparation ends when the player decides his squadron is ready and he launches the raid. The player then organizes his squadron into waves, assigning aircrew to Lancasters, arming them with ordnance, and assigning primary and secondary targets, and wave leaders. Once launched, bombers are likely to encounter hazards along the flight path -- flak and searchlights of course, but also utility poles and trees. Historically, 617 squadron flew low enough to hit sea waves and electrical cables (the player may choose to fly high, but that risks encountering nightfighters, an even more lethal threat). Along the route bombers might experience engine trouble or lose their way. Navigation training pays off during the flight turns (each turn represents one hour of historical time). Upon reaching and acquiring the target, the player uses target maps to play attack turns, each representing approximately 8 minutes of historical time. Here each bomber has to negotiate the dam's immediate terrain and defenses (if any -- recon missions might have revealed that some dams are undefended, making them prime targets, but if security has been compromised the player may discover that the Germans have added defenses). There is an approach sequence where the player must resolve the attack of each bomber on the target map, striving for the perfect speed and altitude, hopefully releasing the bouncing mine at precisely the right distance from the dam. There is the possibility of being jumped by nightfighters if the attack is prolonged, motivating the player to get the job done promptly. And finally, the player resolves the fate of returning bombers as well as those that lost their way, and then conducts a morning-after recon mission verifying the damage he inflicted on the dams. A dam that was only damaged may have weakened and breached by morning, or conversely, the reports of your exuberant bomber crews may prove to have been exaggerated. The Scenarios The game is also presented in nine scenarios, each isolating a particular aspect of Operation Chastise. In fact, the rules are organized in program-fashion, the first section explains the attack rules. The first few scenarios can thus be played after just reading those rules. The first scenario, for example, treats the action over the Möhne reservoir, while subsequent scenarios incorporate more of the mission (and more rules) until the player is ready to undertake the campaign game encompassing the entire operation from training to bombing and return.