玩家评分: 6.4

拥有
仙女座
Andromeda

桌游极客排名: 3446

本月排名变化: 36

玩家评分: 6.4

玩家人数: 3 - 5 (最佳: 4人)

时长: 60 分钟

难度: 2.23 (轻度策略)

适合年龄: 10+

专业评分: 5.86

语言依赖:

无依赖

出版年份: 1999

出版商:

| 999 Games | ABACUSSPIELE | Grünspan-Spiele

设计师:

| Alan R. Moon

美工:

| Doris Matthäus

桌游类别:

|科幻 |宇宙探索 |区域建设

桌游机制:

|区域控制 |元素收集 |交易

每个玩家控制他们用来在外星行星系统中的七个行星的卫星上建立经济中心的基地/站点(以小木块的形式)。在将他们的令牌移动到地球上后,玩家使用一个有趣的小器具(“行星环”/“虫洞” - 像盲人绘图袋一样)来选择地球上的一个令牌。玩家通过收集与各种行星相对应的牌组来采取行动。该游戏还具有独特的交易系统,便于卡片收集。谨慎的卡交易和计算建立经济中心的风险,以及一些变种,减轻一些运气因素。

设置:9卡/播放器。每个玩家每个星球放置1个立方体,再加上处理的匹配卡的行星的额外的立方体;地球上剩余的立方体。每个都有2张特别动作卡。每轮:首先,玩家可以按顺序打一张专用动作卡。然后,贸易步骤。最后,行动步骤。

贸易步骤:开始玩家首先播放卡片(2-3)提供,一次一个;其他玩家同时显示交易卡,不同于提供。开始玩家必须交易;收件人可以接受手中的卡片,也可以放弃。从开始播放器顺时针方向,下一个播放器仍然在其前面的卡片进行交易或拿回卡。持续到0-1人在前面留下卡;他们把他们带回手。

行动步骤:开始玩家需要3个动​​作,然后其他每个动作2个。动作可以是:丢弃2张卡片,然后画出2张 - 将3-7张卡片转换成一半(向下舍入)尽可能多的立方体从地球到地球# 3-7张卡提升船级,技术级别,或尝试在配对卡牌的行星上建立殖民地:将地球上的立方体放入宇宙烟灰缸,随机化,然后显示出尽可能多的立方体。如果露出你的立方体,把它放在车站上;翻。如果其他玩家的立方体发送回地球。

- 集合:如果没有野蛮人(“纯粹”),采取适当的奖励通配符匹配集合的大小(如果可用);后来可以使用野兽作为组合的一部分,然后将起始播放器向左旋转。游戏结束时,所有3个行星的车站已被采取。分数VP显示在船上(技术水平,被占用的车站,地球上的立方体)。大多数VP赢了。

Each player controls bases/stations (in the form of little wooden cubes) which they use to attempt to build Economic Centers on the moons of seven planets in an alien planetary system. After moving their tokens on to a planet, players use an interesting little device ('planet ring'/'wormhole' - functions like a blind draw bag) to select one of the tokens on the planet. Players take actions by collecting sets of cards which correspond to the the various planets. The game also features a unique trading system which facilitates the card collecting. Careful card trading and calculating risk of establishing economic centers, and some variants, mitigate some of the luck factor. Game Summary Setup: 9 cards/player. Place 1 cube per planet per player, plus additional cube per planet matching cards dealt out; remaining cubes on earth. Each gets 2 special action cards.Each round: First, players may play a single special action card, in order. Then, Trade Step. Finally, Action Step. Trade Step: Start player first plays cards (2-3) to offer, one at a time; other players simultaneously show cards to trade, different than offered. Start player must trade; recipient either accepts cards into hand, or leaves out. Clockwise from Start Player, next player with cards still in front of them either makes a trade or takes their cards back. Continue till 0-1 people left with cards in front; they take them back to hand. Action Step: Start player takes 3 actions, then others take 2 each. Actions can be: - discard 2 cards, then draw 2 - turn in set of 3-7 cards to send half (rounding down) as many cubes from earth to a planet - turn in set of 3-7 cards to advance Ship Level, Tech Level, or to make attempt to establish colony on a planet matching cards played: place cubes on that planet into the cosmic ashtray, randomize, then reveal up to as many cubes as attempts made. If reveal your cube, place it on a station; turn over. If other player's cube, send it back to earth. - Sets: if no wilds ("pure"), take appropriate bonus wild card matching the size of the set (if available); wilds can be used later as parts of sets Then rotate starting player to the left. Game ends when all stations on 3 planets have been taken. Score VP shown on board (for Tech level, stations occupied, and cubes on earth). Most VP wins.