玩家评分: 6.6

拥有
神话
Myth

桌游极客排名: 3077

本月排名变化: 33

玩家评分: 6.6

玩家人数: 2 - 5 (最佳: 4人)

时长: 120 分钟

难度: 3.82 (重度策略)

适合年龄: 12+

专业评分: 5.91

语言依赖:

大量文本需要阅读

出版年份: 2014

出版商:

| MegaCon Games | Heidelberger Spieleverlag | Ulisses Spiele

设计师:

| Brian Shotton | Kenny Sims

美工:

| Keith Lowe

桌游类别:

|冒险 |梦幻 |模型

神话是一个完全合作的幻想游戏。玩家扮演5个不同的英雄之一,共同打败黑暗的角色。每个英雄都有一个不同的技能,由一个独特的卡牌代表。玩家通过使用卡片来支付行动积分。一旦有一定数量的行动点已经花费了,黑暗通过激活怪物的小屋,产生怪物队长,并最终成为老板,并通过神话中的完整游戏被称为故事。每个故事都在三个法案中演奏。玩法可以顺序播放,也可以分为三个不同的游戏会话。

玩家的故事中的头像称为英雄。神话英雄穿着巨大的力量,除了最强大的敌人之外,都能够重获一切。然而,这个权力必须平衡,以免黑暗过多注意。玩家必须权衡自己的行为与每个将带来的威胁,以及唤醒更多的邪恶的后果,并为党的努力带来厄运。并且要小心,因为黑暗是强大的,渴望从勇气中夺取荣耀。

英雄通过直观的英雄甲板控制(每个英雄的视频可以在游戏播放视频部分找到下面)。每个甲板都是独一无二的,让玩家有更多的行动自由和真正影响故事每一个法案的能力。然而,合作是胜利和血腥幸运的关键。玩家必须互相沟通,交互和协助,或者肯定黑暗将覆盖所有。

神话是一个完全合作的游戏。没有玩家控制黑暗。黑暗由每套Boss甲板独特的规则管理,并通过英雄行动激活。如果英雄过热,那么黑暗将通过激活Lairs,产生队长,用诡异的事件来惩罚英雄。如果英雄采取更微妙的做法,那么黑暗通过减少宝藏和奖励的潜力来做出反应。没有宝藏和设备升级,英雄们会发现每个法案都比较困难,最终会失败。黑暗的动态本质真的给了故事更加流畅的感觉。玩家不是被财产驱赶出来,而且也没有被一个技能直接影响到游戏的玩家的牧师所追求。

神话是一个有趣的幻想感觉真的英勇。在玩游戏时,玩家正在创造自己的神话。这些故事是从桌子上传来的,成为神话本身的故事。这些是与我们同伴的朋友和家人的神话,告诉和重述我们在米德长椅上的努力,获得珍贵的笑容和笑声。

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss. A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions. Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant. Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all. Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game. Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.