玩家评分: 6.8

拥有
宝石市场
Basari

桌游极客排名: 2158

本月排名变化: 7

玩家评分: 6.8

玩家人数: 3 - 4 (最佳: 4人)

时长: 25 分钟

难度: 1.86 (毛线)

适合年龄: 10+

专业评分: 6.10

语言依赖:

无依赖

出版年份: 1998

出版商:

| F.X. Schmid | New Games Order, LLC | Out of the Box Publishing

设计师:

| Reinhard Staupe

美工:

| John Kovalic | Lüders & Baran | Stefan Theurer

桌游类别:

|谈判

巴萨里是一个宝石商人在市场上竞争的游戏“:赛车,收集,交易和预测其他商家将做什么。

开始游戏,玩家将收到12颗宝石(4个颜色)。

每一轮都会有一个运动阶段和一个行动阶段:为了运动,每个人都会同时滚动他们的死亡,并将他们的标记移动到一个轨道上。

他们然后选择三种不同的动作来执行。行动是: - 从市场摊位采取各种宝石, - 立即从4点到7点得分,或者再次滚动移动,并收集积分行动卡片同时显示。如果只有一个玩家选择了一个特定的动作,他们只需执行该动作。如果2名玩家选择了同样的动作,他们会用宝石来回交换。一个玩家最终会接受对方的宝石,另一个将采取行动。如果3或4名玩家都选择了相同的动作牌,则该动作被取消。请注意,在4人游戏中,3种动作的选择总是存在冲突,所以更多的谈判继续进行。

一个新的回合开始于每个人滚动他们的死亡,移动,然后选择和揭露他们的行动卡。当任何商人在板上完成一圈时,根据谁拥有每个宝石颜色中的大多数并且已经完成了一圈的奖励积分。经过三回合,比赛结束,得分最高。

重新执行:

Edel,Stein&Reich

Basari is a game of gem merchants competing in a marketplace": racing, collecting, trading, and predicting what the other merchants will do. To start the game, players receive 12 gemstones (3 each of 4 colors). Each turn there will be a movement phase and an action phase: For movement, everyone simultaneously rolls their die and moves their markers around a track. They then choose one of three different actions to perform. The actions are: - to take a variety of gems from a market stall, - to immediately score from between 4 and 7 points, or - to roll and move again and also collect points. The action cards are revealed simultaneously. If only 1 player chose a particular action, they simply perform that action. If 2 players chose the same action, they barter back and forth with gemstones. One player will eventually accept the other's offer of gems, and the other will take the action. If 3 or 4 players all chose the same action card, that action is cancelled. Note that in 4-player games, there will always be a conflict in choice of 3 actions, so much more negotiating goes on. A new turn begins with everyone rolling their die, moving, then choosing and revealing their action cards. When any merchant piece completes a lap around the board, the round ends and bonus points are awarded based on who has the majority in each gem color and who has completed a lap. After three rounds, the game is over and the highest score wins. Re-implemented by: Edel, Stein & Reich