玩家评分: 7.6

拥有
发条战争
Clockwork Wars

桌游极客排名: 2467

本月排名变化: 26

玩家评分: 7.6

玩家人数: 2 - 4 (最佳: 4人)

时长: 90 分钟

难度: 3.14 (重度策略)

适合年龄: 13+

专业评分: 6.02

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2015

出版商:

| Eagle-Gryphon Games

设计师:

| Hassan Lopez

美工:

| Karim Chakroun | Giorgio De Michele | Wen Juinn

查看我们的官方发条战争网站:http://clockworkwarsgame.com/index.html

发布商的描述:

发条战争是一个史诗般的棋盘游戏征服, Eagle-Gryphon Games的发现和间谍活动。在“发条战争”中,2-4名玩家在魔术和蒸汽时代技术相撞的替代宇宙中进行紧张的战争中独一无二的生物种族。控制人类“Purebreeds”,或三种混合种族(Troglodytes,Rhinochs和Mongrels)之一。你的目标是通过七圈的比赛来扑灭你的敌人并积累最多的胜利点。通过争取控制含有宝贵自然资源的领土来赚取积分。为了赢得这些战斗,你需要通过抓住村庄并发展成城市而获得的人力。投资研究和发现令人惊讶的新技术,如神奇的Golems,分析引擎和神奇的尖顶。定位你的部队,研究强大的发现,采取间谍活动,征服你的敌人赢得比赛!

发条战争的特点:

由六角形瓦片和九种领土类型(包括制造商,巫师塔和城堡)组成的模块化地图,允许无限可重播。四个不同的种族可供选择,每个都有自己独特的单位。隐藏和同时的单元部署,提供恒定的张力。短暂的转弯包含艰难的决定。简单,无敌的战斗解决方案。一个基于卡片的间谍系统。独特的“技术树”这对于每个游戏都是不同的。研究发现在三个不同学科之一:魔法,科学和宗教。轻型文明建设机制,随着玩家将村庄升格成城市,通过三个历史时代的研究发现。 “免费全部”的规则玩,以及官方的2对2团队变种

Game description from the publisher: Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game! Clockwork Wars features: A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability. Four different races to choose from, each with its own unique units. Hidden and simultaneous unit deployment that provides constant tension. Short turns packed with tough decisions. Simple, diceless combat resolution. A card-based espionage system. A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion. Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages. Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant