玩家评分: 7.1

拥有
底比斯的远方
Jenseits von Theben

桌游极客排名: 3343

本月排名变化: 24

玩家评分: 7.1

玩家人数: 2 - 4 (最佳: 3人)

时长: 75 分钟

难度: 2.42 (轻度策略)

适合年龄: 10+

专业评分: 5.87

语言依赖:

无依赖

出版年份: 2004

出版商:

| Prinz Spiele | Queen Games

设计师:

| Peter Prinz

美工:

| Michael Menzel

桌游类别:

|探险 |旅游

桌游机制:

|计时

这个条目是原来的Jenseits von Theben;为女王新的印刷,去了底比斯。

Jenseits von Theben是一个有竞争力的考古学游戏。玩家是考古学家,他们必须在欧洲各地旅行,以获取有关五个古代文明的知识 - 希腊人,克里特人,埃及人,巴勒斯坦人和马其顿人 - 然后必须利用这些知识来挖掘这些文明领域的历史遗迹。定期在欧洲主要城市进行展览,考古学家按时收集最好的文物收藏品(再加上小模具),赢得了钱包。最了解文明的考古学家,声称最有价值的文物,并向欧洲展览会提供最大的收藏品将赢得其同事们的喜爱。

游戏的关键要素是它是在两(或三)年的时间内播放的,玩家的每个动作需要一定的时间 - 旅行是城市之间的一周,收集知识需要时间来了解知识的水平,实际上挖掘文化遗产需要时间才能产生一定数量的人造卡。该游戏使用一个新颖的机制来跟踪这一点 - 在板外面有52个空间的轨迹,每当玩家移动并采取行动时,他或她将他们的玩家时间向前移动。玩家轮流根据是在“时间”中最远的人。所以,玩家可以去一个挖掘地点,花10个星期挖掘文物,但这也意味着其他玩家可能在过渡期间采取几个动作,同时玩家等待“时间”赶上。#10;另外,每个文明中的人造卡都是隐藏的号码。每个文明的甲板包含十二个不同点值的宝物和两个知识卡,另有十六张泥土。在游戏开始时,每个甲板上都有7张卡片,而玩家看不到它们。通过游戏过程,当一名玩家在现场挖掘时,他或她会保留从场地露出的文物,但污垢被洗牌回到剩下的牌中。不完善的信息元素以及回收的污垢都可以通过挖掘玩家知识丰富的场所来克服一些随机的机会因素 - 更多的知识意味着更多的牌会在更短的时间内被显示出来,并且更多的机会揭示可能仍然存在的宝藏,另一位玩家已经从该网站追回了一些宝藏。

原始的Jenseits von Theben是由Prinz Spiele手工制作的第一版100,第二版300。

重新实现:

底比斯

This entry is for the original Jenseits von Theben; for the new printing by Queen, go to Thebes. Jenseits von Theben is a game of competitive archeology. Players are archaeologists who must travel around Europe to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Macedonians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Periodically, there are expositions at major European cities, and the archaeologist who shows up on time with the best collection of artifacts (plus a minor die roll) wins the purse. The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and presents the biggest collection to the European exhibitions will win out over his or her colleagues. The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact cards. The game uses a novel mechanic to keep track of this -- there is a track of 52 spaces around the outside of the board, and each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up. In addition, the artifact cards in each civilization are a hidden number. The deck for each civilization contains twelve treasures of varying point values and two knowledge cards, with another sixteen cards of dirt. At the beginning of the game, seven cards are removed from each deck without the players seeing them. Through the course of the game, when a player excavates at a site, he or she keeps the artifacts that are revealed from a site, but the dirt is shuffled back into the remaining cards. Both the imperfect information element as well as the recycled dirt make for a random chance element that is overcome somewhat by digging at a site where a player has much knowledge -- more knowledge means that more cards will be revealed in a shorter period of time, and a greater chance of revealing treasures that may yet remain after another player has already recovered some treasures from that site. The original run of Jenseits von Theben was hand-produced by Prinz Spiele in a first edition of 100, and a second edition of 300. Re-implemented by: Thebes