玩家评分: 6.6

拥有
吸血鬼诺斯费拉杜
Nosferatu

桌游极客排名: 3578

本月排名变化: 15

玩家评分: 6.6

玩家人数: 5 - 8 (最佳: 6人)

时长: 20 分钟

难度: 1.4 (毛线)

适合年龄: 10+

专业评分: 5.84

语言依赖:

无依赖

出版年份: 2013

出版商:

| Grosso Modo Éditions | 999 Games | Conclave Editora

设计师:

| Pierre-Yves Lebeau

美工:

| Ismaël Pommaz

桌游类别:

|哄骗 |卡牌游戏 |推理 |恐怖

桌游机制:

|手牌管理 |组队合作

1887年,一个吸血鬼醒来,力求解渴。勇敢的男人和女人盟友摧毁他–但是要做到这一点,他们必须挫败他忠实的仆人仁菲尔德的阴谋。“#Nos##########################################吸血鬼猎人在游戏开始的时候,每个人都知道Renfeld是谁,Renfield知道哪个猎人实际上是一个吸血鬼(他选择如何分配角色卡),但是吸血鬼的身份被其他人所隐藏。猎人必须识别吸血鬼,并用祖先的利益杀死他,然后才能玩5张卡片;如果狩猎者意外地将自己的一个利益,那么他们就会被贬低和削弱,他们就失去了比赛。

除了Renfield以外的每个玩家都从图书馆的两张牌开始,这个牌是由谣言,咒语,叮咬和夜间卡五个仪式卡–银镜,2x输血,圣水和时间扭曲–面朝上放在桌子上。 Renfield创建一个“时钟”通过为每个玩家拿一张夜晚牌,并用黎明卡洗牌。

游戏持续数轮,持续直到获胜条件达到一个。在一轮开始时,玩家轮流执行以下操作:从图书馆中抽出两张卡片,将一张卡片朝上放置,将一张卡片朝下放置在动作堆中,然后从时钟上绘制卡片。一旦玩家画出黎明卡或每个玩家曾经玩过一次,这部分的结局就会结束。“###; Renfield洗牌动作堆中的所有牌,然后揭示他们。如果桩只包含咒语,持有选举权的选手选择其中一个仪式,采取行动,然后将仪式向下转向。一旦所有五种仪式都被使用,猎人们就会赢得比赛,但是他们的主要目标是杀死吸血鬼。如果甲板上含有咬卡,那么Renfield会把叮咬给猎人,猎人在每次咬伤时都会丢掉一张牌,猎人最多可以有两个叮咬。夜间卡片被添加到时钟中,从而给吸血鬼更多的时间在未来的一轮工作,同时使玩家更难以实现仪式。

如果黎明卡被揭示,持有人的古老利益可以刺伤某人,从而以一方或另一方的胜利结束比赛,或将利益传递给另一名球员。 (如果黎明没有中断,那么这个利益就会传给另外一个玩家,没有机会刺伤。)

In 1887, a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so, they will have to thwart the plot of Renfield, his faithful servant. Nosferatu is a card game mixing tactics, bluffing, and team play, with the vampire and Renfield facing off against the vampire hunters. At the start of the game, everyone knows who Renfeld is, and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards), but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own, then demoralized and weakened they lose the game. Each player other than Renfield starts with two cards from the library, which is comprised of rumors, incantations, bites and night cards. Five ritual cards – silver mirror, 2x blood transfusion, holy water and time distortion – are placed face-up on the table. Renfield creates a "clock" by taking one night card for each player and shuffling it with a dawn card. The game lasts a number of rounds, with the rounds continuing until one of the winning conditions is met. At the start of a round, players take turns doing the following: Drawing two cards from the library, discarding one card face-up, placing one card face-down in an action pile, then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once, this part of the round ends. Renfield shuffles all the cards in the action pile, then reveals them. If the pile contains only incantations, the player holding the stake chooses one of the rituals, takes its action, then turns the ritual face-down. Once all five rituals have been used, the hunters win the game, but their main goal is to kill the vampire. If the deck contains bite cards, then Renfield applies the bites to the hunters, with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock, thereby giving the vampire more time to work in future rounds, while making it tougher for players to achieve rituals. If the dawn card was revealed, the holder of the ancient stake can stab someone, thereby ending the game with victory for one side or the other, or pass the stake to another player. (If dawn didn't break, then the stake passes to another player with no opportunity for stabbing.)