玩家评分: 6.9

拥有
地中海争霸 第二版
Serenissima (Second Edition)

桌游极客排名: 2704

本月排名变化: 10

玩家评分: 6.9

玩家人数: 2 - 4 (最佳: 4人)

时长: 90 分钟

难度: 2.93 (中度策略)

适合年龄: 13+

专业评分: 5.98

语言依赖:

无依赖

出版年份: 2012

出版商:

| Ystari Games | Asmodee | Stupor Mundi

设计师:

| Dominique Ehrhard

美工:

| Arnaud Demaegd | Dominique Ehrhard

桌游类别:

|经济 |航海 |文艺复兴

Serenissima是1996年游戏(Mé diterrané e在法国)的新Ystari版本。规则已经更新,游戏更加流畅。在文艺复兴时期,Serenissima的玩家代表着一个商人家庭。玩家试图平衡交易和开放商业的需求与当天经济盗版的严峻程度。玩家创造一批船只购买和移动地中海周边的各种商品,同时保持良好的载人船只对其他玩家的舰队进行攻击和防御。

&#10用户提交的意见不包括在游戏输入中)

董事会#海洋区域较大,其中较少。起始港口也是不同的:亚历山大是新版本之一。资源和贸易#其中一个资源已经改变(大理石代替宝石),与1996年版本相比,港口生产不同的资源。在1996年的版本中,当从另一个玩家拥有的港口购买商品时,你必须讨价还价。这可能很难现在,你只需支付1公斤,而不是支付银行。

葡萄酒现在是特别的:在仓库里有一个葡萄酒的港口在游戏结束时值得更多的副总裁。游戏流程(大点)

在1996年版本中,所有玩家曾经出价转售。然后,他们都按照这个顺序进行了阶段:他们装载,建造和购买,然后他们都移动了他们的厨房,他们战斗,最后他们接管了自由港口,赚了钱。现在,您建造的厨房是编号的,当一个特定厨房的转弯时,其主人可以在下一个厨房活跃之前执行他们的行动(加载,移动和打架或建造)。如果你的厨房有连续的数字,你可以玩几次。

过去笨拙地固定在厨房上的小旗子现在是无用的,男人们必须是玩家的颜色(而不是一个很好的束缚漂亮的水手蓝精灵)。#这是一个主要的区别,游戏根本改变了。

计数和胜利点数#游戏中有几个计数,不仅一个在游戏结束。更重要的是:另一种计数可以给玩家钱,如果他们在仓库里有葡萄酒。所有这一切都取决于在厨房转弯结束时绘制的卡片。游戏的速度可能会被这些卡片所改变。

1996年版本没有卡片。在这个旧版本中,唯一的方法是使您的端口在游戏是要把它的仓库装满。现在也是不一样的:一个好的港口比没有一个的港口好一些,但比一个更差的港口等等。另外还有一个建筑物:basilic。它带来更多的副总裁。厨房更容易构建,但价格不一样。

战斗规则是非常不同的,堡垒有不同的力量。骰子也是不一样的。##招聘水手的港口限制是不一样的,2和3的玩家规则是不一样的,而这个列表就是穷尽的。

&# 10;

Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid. In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets. (block of information submitted by user in comments not included in game entry) Board The maritime areas are bigger and there are fewer of them. Starting ports are different too: Alexandria is one of them in the new version.Resources and Trade One of the resources has changed (marble replaces gems) and the ports produce different resources compared to the 1996 version. In the 1996 version, when buying goods from a port owned by another player, you had to bargain. It could be hard. Now, you just pay them 1 ducat, instead of paying the bank. Wine is now special: one port with wine in its warehouse is worth more VP at the end of the game. Game Flow (big point) In the 1996 version, all the players used to bid for turn order. Then, they all played the phases according to this order: they loaded, built and bought, then they all moved their galleys, they fought and finally they took over free ports and made money. There's no bidding anymore. Now, the galleys you build are numbered, and when it's the turn of one specific galley, its owner can perform their actions (load, move and fight, or build), before the next galley is the active one. If your galleys have successive numbers, you can play several times. The little flags that used to be awkwardly fixed on the galleys are now useless, and the men have to be in the player's colour (instead of being a nice bunch of nice Sailor Smurfs). This is a major difference, the game is radically altered. Counts and Victory Points There are several counts in the game, and not only one at the end of the game. What's more: another kind of count can bring players money if they have wine in their warehouse. All of that depends on the drawn cards at the end of a galleys' turn. The pace of the game may be altered by those cards, too. There is no card in the 1996 version. In this old version, the only way to have your port well valued at the end of the game was to have its warehouses full. It's now different too: a port with one good is better than one with none, but worse than one with two, etc. Other Changes There's a building more: basilic. It brings more VP. Galleys are easier to build but the price is not the same. Combat rules are very different, the fort has a different power. Dice are different too. Port limits to recruit sailors are different. 2 and 3 players rules are different. ...and this list is all but exhaustive.