玩家评分: 7.2

拥有
乐园:幸福之境
Euphoria: Build a Better Dystopia

桌游极客排名: 588

本月排名变化: 1

玩家评分: 7.2

玩家人数: 2 - 6 (最佳: 4人)

时长: 60 分钟

难度: 3.12 (重度策略)

适合年龄: 13

专业评分: 6.89

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2013

出版商:

| Stonemaier Games | ADC Blackfire Entertainment | ADC Blackfire Entertainment GmbH

设计师:

| Jamey Stegmaier | Alan Stone

美工:

| Jacqui Davis

桌游类别:

|科幻

更新2014年7月1日:16张原来的招聘卡已经更新和修订,以进行第二次印刷的幸福感。这些招募卡在我们的宝箱的每个副本中免费提供,并可通过BGG商店购买。

你发现自己在一个反乌托邦的城市景观中,有几个工人可以让你的标记在世界上。像反乌托邦小说中的大多数人一样,你们的工人都不了解他们的情况。这个世界是他们所知道的,你可以用你的想法来使用它们。我们知道的这个世界已经结束了,而在这个世界,幸福的城市已经上升了。相信一个新的世界秩序需要防止另一个启示录,大戟精英在金色城市周围竖起高墙,促进智力上的平等。没有人的自由已经是过去的知识。所有重要的事情都是未来。“超级大国不是一个人。城外是那些经历了启示录的人,他们有回忆和伤痕来证明这一点。这些荒地人士将历史学家和农民的社会拼凑在过去被遗忘的废料场之中。

世界比地球更多。深埋的地下是隐藏的Subterra城市,被矿工,机械师和革命者占领。通过将他们的工人保持在黑暗中,他们将一系列管道和下水道,蒸汽和齿轮,隐藏的通道和秘密楼梯的网络捆绑在一起。在幸福感中:建立更好的反乌托邦,你领先一个工人团队(骰子)和招聘人员(卡),要求拥有反乌托邦的世界。您将产生商品,挖掘隧道渗透对面的地区,建造市场,收集文物,加强忠诚度和履行秘密议程。

Euphoria是一个工人安置游戏,骰子是您的工人。每个死亡人数都代表了工人的知识面,也就是说,他的意识水平在他的反乌托邦。工作者的知识可以使各种奖金和影响玩家互动。如果所有可用的工作人员的集体知识过高,其中一个可能会使你窒息。你也有两个精英招聘卡在你的处置;一个人已经承诺忠于你,但另一个则需要一些说服力。你可以通过在游戏中达到某些里程碑来揭示和使用这个沉默的招聘人员,或者让别的玩家无意中为你达到这些里程碑。

你的胜利之路铺满了你的工人的汗水你的忠诚的力量,你挖掘的隧道渗透到世界其他地区,但目的地是以地区控制的形式进行的土地抢劫。通过构建对其他玩家施加严格限制个人自由的市场,改变游戏面貌,开创新的胜利之路,实现这一目标。您还可以专注于收集来自旧世界的文物,在这个功利社会中极为罕见的休闲对象。反乌托邦精英羡慕这些文物,特别是匹配的对,并且愿意给你一些土地,以换取他们。“#10;

四个不同的社会,每个人都等待着你重写历史。你愿意牺牲以建立更好的反乌托邦?

官方规则:http://stonemaiergames.com/rules-euphoria/
Microbadges:

幸福感:建立一个更好的反乌托邦风扇

幸福感:建立一个更好的反乌托邦风扇

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?