玩家评分: 6.9

拥有
寻金记
Fool's Gold

桌游极客排名: 3942

本月排名变化: 29

玩家评分: 6.9

玩家人数: 3 - 5 (最佳: 4人)

时长: 60-90 分钟

难度: 2.15 (轻度策略)

适合年龄: 14+

专业评分: 5.80

语言依赖:

无依赖

出版年份: 2015

出版商:

| Passport Game Studios | Rock Paper Scissors Games

设计师:

| Joshua Gerald Balvin

美工:

| Ian O'Toole

桌游类别:

|探险

愚人的黄金发生在1849年的淘金热期间。玩家是投资者,他们派矿探寻员寻找在各个地点找黄金在山上,在森林里,在河边等等。每个地方都有危险,宝石,黄金和丰富的淤泥供应。随着玩家从位置甲板上移除宝贵的金卡,粉尘变得更加突出,金子更难找到。

每个玩家根据玩家人数,以6枚硬币和2到4名探矿者启动傻瓜。游戏持续五年(即轮次),每年开始,每位玩家都会收到额外的硬币和额外的探员,让您更多地花费更多的花费。每年分为两个阶段:勘探阶段和采矿阶段。在探矿期间,起跑者掷十骰子,然后将骰子放在同一号码的地雷上,其中6人被放置在中央阵营。每个矿井都有一条通往编号的模具的路径,然后空格编号为0-6。将骰子放在矿山路上后,玩家轮流采取以下行动之一:

把一个探矿者放在矿山路上,支付你所占的空间的费用;每当你支付硬币,将他们放在你的播放器屏幕前面。在一条矿路上放一个野蛮人,每一个已经在道路上的死亡人员都支付1刀。把一个探矿者放在你的屏幕前面拿回三个硬币。通过,将所有剩余的探矿者放置在您选择的任何矿井或矿山旁边,然后收回您屏幕前的所有硬币和探矿者。

一旦每个人都过去了,采矿阶段开始。从#1号矿井开始,洗牌,然后抽出数张等于探矿者人数和矿山骰子数量的牌。恶劣的天气导致更少的卡被拉,而虚假的警报可能会导致宝藏被抢走。玩家然后从优先级的角度选择矿山的奖励,这取决于每个玩家在矿场(包括那些储备金)中的探矿者人数及其位置;玩家必须在矿场的每个动作后重新确定优先级。玩家操作是:

从矿里拿一张金卡。从矿里拿一张宝石卡,只有当你还没有这颗宝石的时候。从银行拿走两枚硬币,为您的剩余部分提供额外的资金。放下你的探矿者(把它从优先处理掉),等待冬天。

一旦所有的矿工都被清除,滚动冬季死亡,并画出许多卡片冬天。如果任何货物出现,那些沉重的探矿者终于获利了;如果没有,坚韧的饼干,酸面!五轮后,玩家比较他们的发现,如果他们没有从每个矿山收集黄金,都会失去分数。此外,每个玩家都必须从他发现最多的矿山中抛出所有的金子。原来这是很容易找到,因为它是傻瓜的黄金!然后玩家将他们的掘金加起来,并获得1-15分的宝石收藏。谁赢得了最高的胜利!

Fool's Gold takes place during the gold rush of 1849. Players are investors who send prospectors on a quest to find gold at various locations — in the mountains, in a forest, at a river, etc. — with each location having perils, gems, quantities of gold and bountiful supplies of silt. As players remove valuable gold cards from the location decks, silt becomes more prominent and gold harder to find. Each player starts Fool's Gold with six coins and 2-4 prospectors, depending on the number of players. The game lasts five years (i.e., rounds), and at the start of each year, each player receives an additional coin and an additional prospector, giving you both more to spend and more on which to spend. Each year consists of two phases: the prospecting phase and the mining phase. During the prospecting phase, the start player rolls ten dice, then places the dice on the mines of the same number, with 6s being placed in the central camp. Each mine has a path to it starting with the numbered die, then spaces numbered 0-6. After placing dice on the mine paths, players take turns taking one of these actions: Place a prospector on a mine path, paying the cost of the space you cover; whenever you pay coins, place them in front of your player screen. Place a wild die on a mine path, paying 1 for each die already on the path. Place a prospector in front of your screen to take back three coins. Pass, place all of your remaining prospectors in reserve next to any mine or mines of your choice, then take back all coins and prospectors in front of your screen. Once everyone has passed, the mining phase begins. Starting at mine #1, shuffle the mine deck, then draw a number of cards equal to the product of the number of prospectors and the number of dice at the mine. Foul weather forces fewer cards to be drawn, while false alarms might result in treasure being snatched away from everyone. Players then choose rewards from the mine in order of priority, which is determined by the number of prospectors each player has at a mine (include those in reserve) and their location on the path; players must redetermine priority after each action at a mine. The player actions are: Take a gold card from the mine. Take a gem card from the mine, but only if you don't already have this gem. Take two coins from the bank, which gives you additional funds for the rest of the game. Lay down your prospector (removing it from priority) and wait for winter. Once all standing miners have been removed, roll the winter die and draw that many cards for winter. If any goods come up, those layabout prospectors finally get to profit; if not, tough cookies, sourdough! After five rounds, players compare their findings, losing points if they've failed to collect gold from each mine. In addition, each player must throw out all the gold from the mine where he found the most. Turns out it was so easy to find because it was fool's gold! Players then sum their nuggets and score 1-15 points for their gem collection. Whoever has the highest score wins!