玩家评分: 6.5

拥有
牛头大赛
Tanz der Hornochsen!

桌游极客排名: 4153

本月排名变化: 35

玩家评分: 6.5

玩家人数: 2 - 8 (最佳: 4人)

时长: 30 分钟

难度: 1.41 (毛线)

适合年龄: 8+

专业评分: 5.78

语言依赖:

无依赖

出版年份: 2004

出版商:

| AMIGO

设计师:

| Wolfgang Kramer

美工:

| Oliver Freudenreich

桌游类别:

|动物 |幽默

桌游机制:

|同时行动选择

从出版商,AMIGO Spiel + Freizeit GmbH:

这是棋盘游戏6 nimmt的棋盘版! (更准确地说,版本为6 Nimmt!)。

启动他的6 Nimmt发布10周年庆祝活动!游戏中,Wolfgang Kramer提供了一场疯狂的棋盘游戏Tanz der Hornochsen。它使用纸牌游戏的基本概念,但扩展它,并丰富了它在许多方面。所以,坦兹·霍霍诺森(Tanz der Hornochsen)是一个完全独立的游戏体验,通过巧妙的游戏系统以及奥利弗•弗洛伊德雷奇(Oliver Freudenreich)精彩的插图,都可以体验到两个八个玩家尝试放牛具有数值)到草地空间上,使得它们不落在牛头空间上。在比赛结束时,获胜者是距离成为一头牛头最远的球员。 Tanz der Hornochsen让即使没有先前经验的玩家也能快速开始牛。。。牛头等待舞蹈!

播放摘要

每轮玩家将选择一个瓷砖来玩,并将其放在他们面前。每个人都准备好了,瓷砖就被揭开了。

瓷砖按顺序放在板上,从最低到最高。根据以下规则确定放置瓷砖的哪一行:

1。增加数值。要放置的瓷砖上的数字必须高于当前该行中最后一个瓷砖的瓷砖上的数字。最小的差异平铺必须始终位于行末端,在该行的最末端与该行当前位于该区域之间的最小区别。必须检查所有四个活动行,以确定哪个行具有最小的差异。最低的数字。如果播放的图块的数字低于所有四行的结束图块的数字,则必须将其放置在行数最多的顶端。

当玩家将一块瓷砖放在牛仔上他得到了很多分数,并将他的棋子移动到了得分轨道周围的许多空间。如果快乐母牛活跃,他会把他的棋子从远离邓堆的方向移回去,而不是前进(朝着粪堆)。

当玩家在一排结束时的Bullhead,该行已完成,播放器必须按顺序执行以下操作:

1。通过在比赛轨道上移动他的棋子,在Bullhead空间上显示得分点数。将刚刚播放的图块移动到下一个未占用行的第一个空格。从完成的行中删除剩余的图块。选择一个或两个保持(在他的播放器屏幕后面)。将剩余的瓷砖放回箱子或放在一边。它们不会被用于游戏的剩余部分。

增强超过6 Nimmt!

Tanz der Hornochsen包括6个Nimmt!的卡片游戏版本的许多增强功能,包括:双人游戏空间要求玩家在一轮中玩2张瓦片,快乐的牛场空间反转分数,同时积极,两个公牛的眼睛点在得分的轨道上,使玩家最接近粪堆一个优势,一个玩家的购买能力在选择瓦片之前,每一轮新的瓦片。所有这些增强功能大大增加了播放动态。

From the publisher, AMIGO: This is a boardgame version of the card game 6 nimmt! (more precisely, the version sold as 6 Nimmt!). To kick off the celebrations for the 10 year anniversary of the release of his 6 Nimmt! game, Wolfgang Kramer presents Tanz der Hornochsen, a crazy board game. It uses the base concept of the card game, but expands it and enriches it in many ways. So Tanz der Hornochsen is a completely separate gaming experience, one that pleases through both the clever game system as well as the wonderful illustrations by Oliver Freudenreich. Two to eight players try to place their cows (cardboard markers with number values) onto the meadow spaces such that they don't land on a bullhead space. The winner, at the end of the game, is the player who is the furthest away from becoming a bullhead. Tanz der Hornochsen lets even players who have no prior experience with the card game quickly get started with the bovine silliness. The bullheads await the dance! Play Summary Each round players will select a tile to play and place it face down in front of them. When everyone is ready, the tiles are revealed. Tiles are placed on the board in order, lowest to highest. Which row a tile is placed in is determined according to the following rules: 1. Increasing number value. The number on the tile to be placed must be higher than the number on the tile that is currently the last tile in that row. 2. Smallest difference. The tile must always be placed at the end of the row where there will be the smallest difference between it and the tile currently at that row. All four active rows must be examined to determine which has the smallest difference. 3. Lowest number. If the played tile's number is lower than that of the end tile on all four rows, it must be placed at the end of the row with the highest number. When a player places a tile on a cowpie, he scores that many points and moves his pawn that many spaces around the scoring track. If the Happy Cows are active, he gets to move his pawn back (away from the Dung Heap) that many spaces instead of forward (towards the Dung Heap). When a player places a tile on the Bullhead at the end of a row, that row is completed and the player must execute the following actions in order: 1. Score penalty points as shown on the Bullhead space by moving his pawn around the score track. 2. Move the just-played tile to the first space on the next unoccupied row. 3. Remove the remaining tiles from the completed row. Choose one or two to keep (behind his player screen). Place the remaining tiles back in the box or off to the side. They will not be used for the remainder of the game. Enhancements over 6 Nimmt! Tanz der Hornochsen includes many enhancements over the card game versions of 6 Nimmt!, including: Double Play spaces requiring players to play 2 tiles in a round, Happy Cow spaces that reverse scores while active, the two Bull's Eye spots on the scoring track that give the player closest to the Dung Heap an advantage for a round, and the ability of players to purchase new tiles each round prior to choosing a tile to play. All these enhancements increase the play dynamic considerably.