玩家评分: 7

拥有
钢铁巨龙
Iron Dragon

桌游极客排名: -1

本月排名变化: 12

玩家评分: 7

玩家人数: 2 - 6 (最佳: 3人)

时长: 240 分钟

难度: 2.94 (中度策略)

适合年龄: 12+

专业评分: 6.15

语言依赖:

少量依赖

出版年份: 1994

出版商:

| Mayfair Games

设计师:

| Darwin Bromley | Tom Wham

美工:

| Javier González Cava | Larry Elmore | Chris Vande Voort

桌游类别:

|梦幻 |火车 |交通

来自发行商的说明:“铁龙”是铁路游戏,他们从来没有去过;到一个充满精灵,猫人,巨魔和魔法的土地上。基因工程龙将火车穿过危险和未开发的领土。连接城市,打破森林生物,探索地下建设铁路帝国。“基于帝国制造系统,这个幻想游戏将经典建筑战略和资金管理工具放在一个新的场所。玩家在专用板上使用可擦写的蜡笔,操作铁路帝国。完美的与家人和朋友的一个愉快和冒险的晚上。

在铁龙,可能是最完美的蜡笔轨道游戏从Mayfair游戏,玩家被设置在一个幻想世界,试图创造一个广泛的和有利可图的铁路网。玩家使用蜡笔将自己的铁路线放在游戏板本身上,并使用现有的铁路线来接收和交付卡片支付的商品。除了Empire Builder的标准机制,Iron龙引进了工头,根据种族的不同,减少了地形建设/过河费用(精灵在森林中获得折扣,矮人在山上获得折扣等)和允许火车穿过大陆之间的海洋的船只陆地上的瓶颈,或两个未连接的铁路网络之间的跳跃。资源被区域分隔得更多,每个地区都是根据他们的背部故事专门提供一些资源(这是在手册中写的)。

Description from the publisher: Iron Dragon takes railroading games where they have never gone before — to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire. Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends. In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards. In addition to the standard mechanisms of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual).