玩家评分: 7.9

拥有
1860:通往怀特岛的列车
1860: Railways on the Isle of Wight

桌游极客排名: 1742

本月排名变化: 9

玩家评分: 7.9

玩家人数: 2 - 4 (最佳: 3人)

时长: 180-240 分钟

难度: 4.08 (重度策略)

适合年龄: 14+

专业评分: 6.26

语言依赖:

少量依赖

出版年份: 2004

出版商:

| All-Aboard Games | JKLM Games | Z-Man Games

设计师:

| Mike Hutton

美工:

| Mike Hutton

桌游类别:

|经济 |火车 |交通

追踪1860年“怀特岛”铁轨发展的游戏是18xx系列经济铁路游戏的一部分,基于Francis Tresham的原创概念。

这个游戏对于小尺寸的相比之下,许多18xx年的游戏,其创新的游戏结束:发挥的高潮看到了英国铁路国有化的开始,最弱的公司比最健康的公司早期被淘汰。 #10;这个游戏最初是以小的打印出来的c.100份。 JKLM和Z-Man游戏在2010年发布了更大但仍然有限的第二版(另有地图)。

A game tracing the development of railways on the Isle of Wight, 1860 is part of the 18xx series of economic railway games, based on Francis Tresham's original concepts. As in other 18xx games, the winner is the player with the greatest combined wealth (cash on hand + value of stocks held + value of private companies owned) at the end of the game. Play progresses in a series of alternating stock and operating rounds. During stock rounds, players may purchase and sell stock in corporations. During operating rounds, the corporations lay track, place railway stations (tokens), run trains for revenue to be withheld or paid out, and purchase trains. The player who owns the most stock in a given corporation makes all decisions for said corporation during an operating round. The game is notable for the small size of the board compared to many 18xx games, and its innovative game end: The climax of play sees the beginnings of railway nationalization in the United Kingdom, with the weakest companies being eliminated from private operation earlier than those which are the healthiest. Other notable differences from most 18xx games include: -Players may own up to 100% of a corporation, and may sell presidents’ certificates into the bank pool, at which time a corporation goes into receivership and continues to operate. -Corporations are never required to own trains, and thus player bankruptcy is impossible. Instead, a trainless corporation becomes insolvent and leases a train based on the current phase, withholding all earnings. -Corporations are allowed to run one train through one “tokened out” city once per operating round, which makes strategic route building and station placement key. The game was initially produced in a small print run of c.100 copies. JKLM and Z-Man games released a larger, but still limited, 2nd edition (with an alternate map) in 2010. In 2021, All-Aboard Games funded the publication of a 3rd edition through Kickstarter which was backed more than 1000 times.