玩家评分: 6.4

拥有
Enigma

桌游极客排名: 3954

本月排名变化: 20

玩家评分: 6.4

玩家人数: 2 - 4 (最佳: 4人)

时长: 45 分钟

难度: 2.07 (轻度策略)

适合年龄: 8+

专业评分: 5.8

语言依赖:

无依赖

出版年份: 2012

出版商:

| Albi | Competo / Marektoy | Filosofia Éditions

设计师:

| Touko Tahkokallio

美工:

| Victor Boden | Paul Laane

桌游类别:

|冒险 |拼图 |实时

在谜中,玩家正在探索一座古老的寺庙,解决不同的问题,从一个房间到另一个房间。

解决问题是在四个不同的类别同时完成的。卡通片,堆叠,运河建设和平衡问题那些成功地扩大寺庙解决问题的人,从而在寺庙内增加了一连串的房间,或延伸了现有的房间链。放置瓷砖后,只要没有其他相同颜色的房间已经占据了这个连锁店,玩家就可以与他的三位考古学家之一占据该地块上的房间。当链条关闭时也就是说,当链条没有“松散的端部”时,可以扩展这个连锁房的任何考古学家都回到了自己的球员身上,而且他们每个考古学家都得到了1分。当有人达到15分时,比赛结束,得分最多的玩家赢了。

In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room. Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.