玩家评分: 6.7

拥有

购买实体版桌游

淘宝购买
起源
Origin

桌游极客排名: 2859

本月排名变化: 31

玩家评分: 6.7

玩家人数: 2 - 4 (最佳: 4人)

时长: 45-60 分钟

难度: 2.15 (轻度策略)

适合年龄: 8+

专业评分: 5.95

语言依赖:

少量依赖

出版年份: 2013

出版商:

| Matagot | Group SNE | REXhry

设计师:

| Andrea Mainini

美工:

| Carole Carrion

桌游类别:

|探险 |史前

从非洲的心脏开始,原产地的玩家将决定人类在我们这个星球上的扩张过程,部落随着时间的推移逐渐变得越来越多样化,同时仍然保持与祖先和地球上所有居民的联系。

&# 10;原产地的游戏令牌有三种颜色,三种高度和三种厚度,在比赛开始时,最小,最脆弱的部分之一被放置在非洲的中心。此外,您还可以在技术图表的褐色,橙色和紫色部分随机放置三个技术图块,并在棕色部分放置六个随机图块;科技瓷砖显示1-5箭。您还可以洗澡棕色,橙色和紫色卡片,并将它们放在适当的地方。坦卡提供一次性效果,橙卡给您永久的权力,紫色卡片呈现您必须满足的目标;如果你这样做,你可以轮到你的客观卡,并立即画出另一个。你可以每轮最多玩一张卡,一张卡。

转牌,玩家采取以下三种动作之一:

在游戏板的一个区域放置一块新的东西,这件作品共享在邻近地区的一件作品的三个特征中的两个;新片不能比原稿短。用你的播放器颜色的标记标记这个。

将你的一块棋盘移动到一个空白的地方,短片只移动一个空间,中等高度的棋子移动到两个空间,高高达三个。通过将您的某件作品移动到该地区并将对方的作品重新定位到您的作品所在的地区,接管由对手控制的区域。你可以做到这一点,只有当攻击的部分比对手的部分厚的时候。

当你把一块新的东西放在棋盘上或者移动现有的棋子的时候,你会根据你占据的空间的颜色。如果你进入或移动到一个棕褐色,橙色或紫色的地区,你可以拿一块瓷砖和这种颜色的顶卡,或者你画三张这种颜色的卡,并保留其中之一。对于棕色地区,您可以从技术委员会的棕色部分绘制两个瓷砖,或从任何地方绘制一块瓷砖。技术瓦片必须从低到高获得;所以你不能获得一个4,除非你有一个3–但您可以拥有多个技术堆栈。你必须达到一定的技术门槛才能打橙色牌并获得他们的特权。另外,你可以在比赛中通过在大陆或两个地区占领一个草地来获得积分水道两岸的对面。

玩家轮流直到所有的片段都在游戏板上,或者所有的瓷砖都已经被采集或者所有的一种颜色的卡都被绘制了。一旦发生这种情况,玩家们会将目标,草原,海峡,科技瓷砖和卡片上的点数归结到一起,看看谁赢了!

Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth. The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In addition, you place three technology tiles at random on the tan, orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan, orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect, orange cards give you a permanent power, and violet cards present you with an objective you must meet; if you do so, you can play the objective card on your turn, and immediately draw another. You can play at most one card of each color each turn. On a turn, a player takes one of three actions: Place a new piece on a region of the game board, with this piece sharing two of the three characteristics of a piece in a neighboring region; the new piece cannot be shorter than the original piece. Mark this piece with a token of your player color. Move one of your pieces on the board to an empty region, with short pieces moving only one space, medium height pieces moving up to two spaces, and tall pieces up to three. Take over a region controlled by an opponent by moving one of your pieces into this region and relocating the opponent's piece to the region your piece left. You can do this only if the attacking piece is thicker than the opponent's piece. When you place a new piece on the board or move an existing piece, you're rewarded based on the color of the space you occupy. If you place in or move into a tan, orange or violet region, either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region, you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power. In addition, you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait. Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens, players tally their points for objectives, grasslands, straits, tech tiles, and cards still in hand to see who wins!