玩家评分: 7.3

拥有
蚂蚁王国
Myrmes

桌游极客排名: 746

本月排名变化: 4

玩家评分: 7.3

玩家人数: 2 - 4 (最佳: 4人)

时长: 60-120 分钟

难度: 3.45 (重度策略)

适合年龄: 13

专业评分: 6.76

语言依赖:

无依赖

出版年份: 2012

出版商:

| Ystari Games | ADC Blackfire Entertainment | Asterion Press

设计师:

| Yoann Levet

美工:

| Arnaud Demaegd

桌游类别:

|动物 |环境 |农业

在Myrmes,最初以ANTerpryse的名义显示,玩家控制蚂蚁殖民地,并使用他们的蚂蚁探索土地(留下信息素)。收获“作物”像石头,地球和蚜虫;与其他蚂蚁战斗女王的完整要求;出生新蚂蚁;否则主宰他们的微小的污垢,所有的追求得分,并证明他们属于堆的顶部,呃,anthill。经过三个季度的狩猎和觅食,每个蚁群都面临着一个严峻的冬天,将会测试其殖民地的实力。在游戏方面,每个玩家都有一个单独的游戏板来跟踪他的殖民地&ndash发生了什么;也就是说,护士是否倾向于幼虫或做其他事情,幼虫在其成长过程中,殖民地有什么资源,离开殖民地时可以使用哪些行动,等等。共享的游戏板显示了所有殖民地分享的出口隧道外的景观;离开这条隧道后,工蚁可以在地形上移动,放置信息素(让他们进入资源立方体),清理空的信息素(制造空间),狩猎猎物(抛弃士兵)或放置特殊的瓦片(但只有他们开发了蚁群)。游戏持续了三年,每年开始,三个季节的骰子被滚动以确定每个季节的事件:额外的幼虫或士兵,更多的副总行动等等。在每个季节中,玩家可以在自己的个人播放器板上使用幼虫来调整自己的事件。 (让孩子上班!)调整事件后,玩家将护士分配给出生的幼虫,工人或士兵蚂蚁,或用于其他行为。工蚁蚂蚁然后在殖民地本身(尽管只有一个殖民地水平最初开放)或者外游世界去捕食猎物(瓢虫,白蚁,蜘蛛),放下信息素(后来让他们要求资源)在这些空间),放置特殊的瓷砖(如蚜虫农场或亚菌落),或从任何殖民地清除蚂蚁留下的信息素。收获后,不愿意出生的护士随后采取额外的行动,例如打开只有您的殖民地可以使用的新隧道,清除殖民地的新水平,或者达到六个目的之一(捕获一定数量的猎物,建立特殊的瓦片等等)。在三个赛季开始之后,玩家必须通过冬天来支付食物来获得他们的殖民地,如果不能,他们就会失去积分。三年后获得的积分最多。所有的欢呼我们的新蚂蚁霸主!

In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength. In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones (which gives them access to resource cubes), clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony). The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions. The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony. After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game. After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!