玩家评分: 6.5

拥有
黑梅花牌
Clubs

桌游极客排名: 3678

本月排名变化: 27

玩家评分: 6.5

玩家人数: 2 - 6 (最佳: 4人)

时长: 30 分钟

难度: 1.43 (毛线)

适合年龄: 8+

专业评分: 5.83

语言依赖:

无依赖

出版年份: 2013

出版商:

| HUCH! | Muduko | North Star Games

设计师:

| Dominic Crapuchettes

美工:

| Ali Douglass | Warren Kramer

桌游类别:

|卡牌游戏

桌游机制:

|按顺序出牌 |赌运气 |拼牌

俱乐部是关于计算风险的纸牌游戏。目标非常简单:赢得尽可能多的俱乐部卡 - 这是得分的唯一套装。你采取的俱乐部卡牌越低,你可以赢得更多的分数。但是有一个抓住:最后一个出局的球员没有得到任何积分。所以玩得太贪婪的玩家可能会拿起一堆俱乐部,但是最终拿到了0分!

首先是心脏,然后有黑桃,现在的北极星运动会带给你俱乐部。俱乐部的衣服终于得到一些尊重!

如何玩

俱乐部是一个类似于Tichu,Haggis,Big Two和The Great Dalmuti的攀岩游戏。可以在少于30分钟的时间内使用2到6名玩家。在俱乐部中有两种赚取积分的方法:

每轮尽可能快地玩所有的牌。赢得他们中的俱乐部的技巧。

要玩一轮,给每个玩家10张卡。玩家可以在播放他们的第一张卡片之前随时拨打“Double”或“Nothing”。经销商左侧的玩家以Trick-Type为主。法律伎俩类型包括任何单身人士,对,3人,4人,或任何2张以上的牌。玩家可以通过或跟随一个类似的更高级的手。当所有玩家连续通过时,该桩由最后一名玩家承担。该玩家以选择的Trick类型领先。

玩家得分奖励积分,每轮玩所有的牌。 6人游戏具有以下所有奖金卡:

12个积分+俱乐部积分#10 10分积分+俱乐部积分#10 8分积分+俱乐部积分#10 5分积分+俱乐部积分#10 2分积分+俱乐部积分#10 0奖励积分不要得分俱乐部#10;

最后一名选手不得到奖励积分,并且不会得到他可能采取的任何俱乐部的积分。俱乐部的分数从5分(1俱乐部)到1分(10-15分)。 50分的第一名球员赢得比赛。

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round! First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect! How to Play Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs: Play all your cards as quickly as possible each round. Win tricks with clubs in them. To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice. Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards: 12 bonus points + points for clubs 10 bonus points + points for clubs 8 bonus points + points for clubs 5 bonus points + points for clubs 2 bonus points + points for clubs 0 bonus points. Do not score points for clubs The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game.